
Upcoming Skins & Shader Maps
Re: Upcoming Skins & Shader Maps
wow, that looks really realistic. but i think we need some better modeled bales, cause the ones we have are exactly square.
irl the bales aren't perfectly square, the corners are a bit rounder.
irl the bales aren't perfectly square, the corners are a bit rounder.
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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Re: Upcoming Skins & Shader Maps
That's cause we try to make them low poly , if you wanna make them more realistic probably you will need make them higher poly , not sure but by what i know this game doesn't support smooth groups or something that would help with more realistic bales
I can be wrong , if yes sorry.
I can be wrong , if yes sorry.

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
Re: Upcoming Skins & Shader Maps
Thats where baking the mesh to a normal map becomes useful. Just make a round bale, and bake it to a square one
Re: Upcoming Skins & Shader Maps
I think you guys are overdoing the shading on the tuff blocks. To me it looks like you guys are using the garbage bag with a decal on it look. Real tuff block covers appear to be much thicker, and wouldn't wrinkle like you're trying to make them look like.


jlv wrote:Here's a picture of my nuts.
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Re: Upcoming Skins & Shader Maps
If you look at the work of guys we consider "gods" around here - messiah, gala, ecks, you'll notice the following:Phathry25 wrote:I think you guys are overdoing the shading on the tuff blocks. To me it looks like you guys are using the garbage bag with a decal on it look. Real tuff block covers appear to be much thicker, and wouldn't wrinkle like you're trying to make them look like.
They WAYYYYYY OVERDO effects (compared to real life).
This is a video game. Subtle effects go un-noticed. In order to make something look realistic on a little computer screen, you have to over exaggerate the details so they can be seen.
Think of how you take shading and wrinkles for granted in real life. You never notice them. But on a video game, you will immediaely notice THE LACK of them. So you have to overdo em a bit to ... make em look right.
(I've been studying shading for the last few months, quite heavily, and I can assure you that I've never seen a picture of a guy riding in real life where the shading is even remotely as bold and noticable as what we like to see in video games)

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Upcoming Skins & Shader Maps
Update:
I think i kinda got it to look a bit more round. I also changed the shape a bit ,thx to David aka DDMX aka Phoenix haha

I think i kinda got it to look a bit more round. I also changed the shape a bit ,thx to David aka DDMX aka Phoenix haha


Re: Upcoming Skins & Shader Maps
That looks awesome.Awesome job making it look so real. 

Re: Upcoming Skins & Shader Maps
So this bale is a totally new model that you made? Or a bale someone else made, you are just skinning it?
The shading is looking good, but the ripples are looking a little to thin.
The shading is looking good, but the ripples are looking a little to thin.
Re: Upcoming Skins & Shader Maps
where can i download the vurbmoto gear??
looks sick
looks sick

MXS Online #239
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Re: Upcoming Skins & Shader Maps
make this bale now

haha i dont care for batman, it was the most non gay picture of him i could find for a cheesy joke hahaha

haha i dont care for batman, it was the most non gay picture of him i could find for a cheesy joke hahaha
