dang good job it looks so much betterpaulr093 wrote:lol, he means it is for his portfolio also. August you are this much closer to skinning parts for it.
Upcoming Models #2
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Seat looks too high poly. Tank edge looks really flat. Looks like some of the quads aren't perfectly flat; the two triangles that make them up look bent in most cases. You don't need to model the gaps in the plastic
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For 3Dmax - to transform in edited poly, then to allocate poly which it is necessary to smooth (without sharp lines), automatically smoothing





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NoFear345 Yes, has forgotten to tell - now it it is really similar on 2013, good progress, I badly speak in English, but I will be glad to assist, if it is necessary
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Ah ya DJ, Showtime took a look at it and cleaned it up a bunch. Thank you nofear and karpuha. DJ what do you mean that i dont have to model that part? Is it suppose to be flat and than let the normal map do the work?
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Yeppaulr093 wrote:Is it suppose to be flat and than let the normal map do the work?
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ah ok gotcha. cause i was comparing mine and attacker's even though mine is way worse
i was wondering why his didn't show the indents. I do now! Thanks for all of the help guys.

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its really Pauls work?hmmm joke< AWESOMME LOOKS REALLY VERY SOLID QUALITY

3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
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Btw, remember, that in mxs the normals are blended at 100 degrees, meaning from a side view of a cylinder, 8 sides will make it look completely round. So for the seat, you need way less polys and it will still appear smooth.
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Just started learning how to model. I attempted the atlas brace but it didn't turn out to well.

The front needs work I just kinda threw it together really quick. I'll probably remodel it.
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DAMN i thought that was the ortema
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
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I think that is pretty high poly for a neckbrace but that looks pretty good.
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i really wish someone could talk jlv into making the braces a seperate model, like the helmets are. with an on off.