Upcoming Models #2

Post about creating and skinning models here
JT43
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Re: Upcoming Models #2

Post by JT43 »

MotardMatt220 wrote:aha right well looks pretty decent.

any bits like a holeshot device etc?
Shut up matt
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MotardMatt220
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Re: Upcoming Models #2

Post by MotardMatt220 »

shut up Joe
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JT43
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Re: Upcoming Models #2

Post by JT43 »

Matt, remember when you tried to kiss that pregnant lass in the Belmont, and we all pounced on ya, and gave you a good fucking clip?
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
onefotyfo
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Re: Upcoming Models #2

Post by onefotyfo »

Remade the plastics on my 2013 yz450f, the seams and edges are pretty sloppy and rough, but i think i can clean them up pretty good. As you can see, im not great with poly flow and is there any pointers anyone can give me by looking at this wireframe? http://s1071.photobucket.com/user/144mo ... 6.png.html i hope that link works, photobucket was acting up :roll:
vortexracingleader
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Re: Upcoming Models #2

Post by vortexracingleader »

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Jeremy150
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Re: Upcoming Models #2

Post by Jeremy150 »

Why model those bolts? You can save yourself a lot of polys and just skin the bolts on. Also your poly flow just seems off to me. The radiator shroud, I'm not sure what happened, but it looks like a mess. Also I noticed that your bike is half tris and half polys. That just seems kind of weird, you should pick one or the other.
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onefotyfo
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Re: Upcoming Models #2

Post by onefotyfo »

yea i thought the same thing about why there would be both tris and polys. the plastics were originally modeled in a different modeling program by karpuha and when he gave them to me i adjusted them to fit my reference image, i really have no idea about the polyflow its all over the place, and i guess ill resurface the objects., and the bolts just came on it, theyre a seperate object that i didnt bother removing.
attacker5
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Re: Upcoming Models #2

Post by attacker5 »

Actually the poly flow looks better on that bike than most other models on here. He has some polys triangulated, making it look a little rough, but thats just visual. Also,
Jeremy150 wrote:Why model those bolts? You can save yourself a lot of polys and just skin the bolts on. Also your poly flow just seems off to me. The radiator shroud, I'm not sure what happened, but it looks like a mess. Also I noticed that your bike is half tris and half polys. That just seems kind of weird, you should pick one or the other.
Well modeling the bolts I think is a good idea, because skinned bolts look dodgy as, hence why John VD Lest took off the bolts that were skinned on the original kawi.

Also, whats wrong with half tris and half "polys"? I assume you mean quads, everything is polys. Its more than normal to model in quads and triangulate where needed.

Some quads, some tris.

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m121c
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Re: Upcoming Models #2

Post by m121c »

Exactly what Ramon said. Not only that but everything gets triangulated anyway when it gets imported into game. :lol:
karpuha
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Re: Upcoming Models #2

Post by karpuha »

The disorder there because of attempt to make is less than triangles automatically. :oops:
onefotyfo
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Re: Upcoming Models #2

Post by onefotyfo »

attacker5 wrote: Also, whats wrong with half tris and half "polys"? I assume you mean quads, everything is polys. Its more than normal to model in quads and triangulate where needed.

Some quads, some tris.
Yes, i meant quads, but i thought polys would account for everything including triangles and quads :oops: thanks for letting me know. as far as the tris go, i meant it was weird to me that he had such diversity on places like the rear number plates, like tris and quads, but how there were very low poly areas, and then a seam, and then a pretty busy, high poly area. but the thing that really confused me was the geometry coming off of the lowest bolt on the lower radiator shroud. why would those verticies be linked to the bolt? why not work around the bolt with quads and tris, and then add the bolts in overlaying as a seperate object? as im sure you guys can tell, i have a very basic understanding of 3d modeling, but i am very interesting in learning, thanks for being patient and please correct me when im wrong. Thanks everyone
attacker5
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Re: Upcoming Models #2

Post by attacker5 »

Your right, there is some weird things going on there, I was just saying, its not tooooo unusual to see a mix of the sort, although, if you can model using quads, and quads alone, your going to get a great looking model!
yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

m121c wrote:Exactly what Ramon said. Not only that but everything gets triangulated anyway when it gets imported into game. :lol:
I'm guessing the jm exporter converts everything to tris on export? Would there ever be a situation where it could have some weird effects on the mesh or anything like that?
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attacker5
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Re: Upcoming Models #2

Post by attacker5 »

It can effect the normal map bakes, if in effect the map was baked with the quad being split one way, and the the exporter splits that same quad in the other direction, then there is a shading mismatch.
yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

Hmmm, ok. Would the way to avoid that be converting the mesh to tris, then bake the map? I'm assuming the export script ignores already existing tris...

Unless there's a downside to baking the converted mesh instead of the regular one with quads.
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