Shut up mattMotardMatt220 wrote:aha right well looks pretty decent.
any bits like a holeshot device etc?
Upcoming Models #2
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Re: Upcoming Models #2
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
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- Crushed Dissenter
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Re: Upcoming Models #2
Matt, remember when you tried to kiss that pregnant lass in the Belmont, and we all pounced on ya, and gave you a good fucking clip?
jlv wrote: Motardmatt220 is a crock of shit
KTM57 wrote: August is 13 years old and thinks he's hot shit because he's a lot younger than everyone else
Re: Upcoming Models #2
Remade the plastics on my 2013 yz450f, the seams and edges are pretty sloppy and rough, but i think i can clean them up pretty good. As you can see, im not great with poly flow and is there any pointers anyone can give me by looking at this wireframe? http://s1071.photobucket.com/user/144mo ... 6.png.html i hope that link works, photobucket was acting up 

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Re: Upcoming Models #2
Why model those bolts? You can save yourself a lot of polys and just skin the bolts on. Also your poly flow just seems off to me. The radiator shroud, I'm not sure what happened, but it looks like a mess. Also I noticed that your bike is half tris and half polys. That just seems kind of weird, you should pick one or the other.
Re: Upcoming Models #2
yea i thought the same thing about why there would be both tris and polys. the plastics were originally modeled in a different modeling program by karpuha and when he gave them to me i adjusted them to fit my reference image, i really have no idea about the polyflow its all over the place, and i guess ill resurface the objects., and the bolts just came on it, theyre a seperate object that i didnt bother removing.
Re: Upcoming Models #2
Actually the poly flow looks better on that bike than most other models on here. He has some polys triangulated, making it look a little rough, but thats just visual. Also,
Also, whats wrong with half tris and half "polys"? I assume you mean quads, everything is polys. Its more than normal to model in quads and triangulate where needed.
Some quads, some tris.


Well modeling the bolts I think is a good idea, because skinned bolts look dodgy as, hence why John VD Lest took off the bolts that were skinned on the original kawi.Jeremy150 wrote:Why model those bolts? You can save yourself a lot of polys and just skin the bolts on. Also your poly flow just seems off to me. The radiator shroud, I'm not sure what happened, but it looks like a mess. Also I noticed that your bike is half tris and half polys. That just seems kind of weird, you should pick one or the other.
Also, whats wrong with half tris and half "polys"? I assume you mean quads, everything is polys. Its more than normal to model in quads and triangulate where needed.
Some quads, some tris.


Re: Upcoming Models #2
Exactly what Ramon said. Not only that but everything gets triangulated anyway when it gets imported into game. 

Re: Upcoming Models #2
The disorder there because of attempt to make is less than triangles automatically. 

Re: Upcoming Models #2
Yes, i meant quads, but i thought polys would account for everything including triangles and quadsattacker5 wrote: Also, whats wrong with half tris and half "polys"? I assume you mean quads, everything is polys. Its more than normal to model in quads and triangulate where needed.
Some quads, some tris.

Re: Upcoming Models #2
Your right, there is some weird things going on there, I was just saying, its not tooooo unusual to see a mix of the sort, although, if you can model using quads, and quads alone, your going to get a great looking model!
Re: Upcoming Models #2
I'm guessing the jm exporter converts everything to tris on export? Would there ever be a situation where it could have some weird effects on the mesh or anything like that?m121c wrote:Exactly what Ramon said. Not only that but everything gets triangulated anyway when it gets imported into game.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Models #2
It can effect the normal map bakes, if in effect the map was baked with the quad being split one way, and the the exporter splits that same quad in the other direction, then there is a shading mismatch.
Re: Upcoming Models #2
Hmmm, ok. Would the way to avoid that be converting the mesh to tris, then bake the map? I'm assuming the export script ignores already existing tris...
Unless there's a downside to baking the converted mesh instead of the regular one with quads.
Unless there's a downside to baking the converted mesh instead of the regular one with quads.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.