Upcoming Models #2
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Re: Upcoming Models #2
YeaT-RIDER wrote:The back of it still looks all kinds of funky.



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Re: Upcoming Models #2
I LOVE YOU<3vortexracingleader wrote:Once i saw Kording model of the husky i said fuck it.. we need a update of a yz125/250 and thats what im making... Finished the front fender today

I just got a '12 yz 125, so i really wanna make a replica of my bike (:

Re: Upcoming Models #2
um did u just accidentally post the link to the yamaha?
#fuckherrightinthepussy
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Re: Upcoming Models #2
it just worked for me...760Liam wrote:Did you actually just post the picture again? lol
Re: Upcoming Models #2
I wonder how many people downloaded it
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- Crushed Dissenter
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Re: Upcoming Models #2
ryan doesn't mind because its only the beta
there's no detail on that bike link (no bolts or norms,specs)

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Owen Hillman | MotoRAD
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Re: Upcoming Models #2
You guys that the crap version of it. The new one has new front fender, bolts, norms, and a new rear fender shape
Facebook Page: https://m.facebook.com/rvdesignsandmodels
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Re: Upcoming Models #2
Okay Here is the Low and High Poly Version of the Front Fender.. Let me know what you think of it?



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Re: Upcoming Models #2
the back of it is still wrong. it isn't that skinny in real life and it looks weird. look at this photo tyler posted 
the back is nearly the same width as the front

the back is nearly the same width as the front
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Re: Upcoming Models #2

Well I guess I'll be the one to criticize and not just say "its amazing!!! RELEASE PLEASE!!!". Don't take this criticism personal or anything just trying to help you out.
1. I have no idea what is going on in the corner here, its not close to the real thing and it looks pretty weird. Could be due to vertices not connecting or something weird goin on with the low poly? Would be easier to tell you how to fix it if you showed the lowpoly wireframe.
2. The lines here I'm guessing are from lines being to close together. It should be a nice smooth curve like the real thing. What happens when you turbosmooth is that the mesh divides in the middle of the plane, closer you have two edges the sharper the edge you are going to get on the high poly.
3. These lines should be straight and not wavy. Not sure why they are like that, only thing I can think off is its a low poly issue. Try to really pay attention to lines and curves on the model, they need to flow. Working from a really low poly and adding detail in later really helps.
4. Where the fender meets the front plate should be curved, yours is straight.
And you know about the rear fender obviously.
Hopefully I didn't come off to harsh, but work on those things, even if it takes 5 try's at the same fender you will get better and better each time!