Upcoming Models #2

Post about creating and skinning models here
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Kording wrote:There is no AO applied if you meant that. Otherwise I dont understand your question.
Normal maps have 3 channels, x,y,z or red green blue. It would appear that Ramon believes one of these channels is inverted therefore making light move in the opposite direction across your lowpoly.

The reasoning to my question before was simple, in your normal map you have a lot of detail, when you transfer this to your 2k texture map for your bike, unless the grip texture is very large on this uv space you're going to lose 80-90% of your detail. All those dimples will need a few pixels to take shape.
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MxWayGamer
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Re: Upcoming Models #2

Post by MxWayGamer »

My first Skin : Thor Phase Topo

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MxWayGamer
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Re: Upcoming Models #2

Post by MxWayGamer »

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DCreedz#523
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Re: Upcoming Models #2

Post by DCreedz#523 »

This is upcoming models, your post should go here: http://forum.mxsimulator.com/viewtopic. ... tart=14730
Just for future reference ;)
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MxWayGamer
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Re: Upcoming Models #2

Post by MxWayGamer »

oh sorry :S
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Kording
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Re: Upcoming Models #2

Post by Kording »

Boblob801 wrote:
Kording wrote:There is no AO applied if you meant that. Otherwise I dont understand your question.
Normal maps have 3 channels, x,y,z or red green blue. It would appear that Ramon believes one of these channels is inverted therefore making light move in the opposite direction across your lowpoly.

The reasoning to my question before was simple, in your normal map you have a lot of detail, when you transfer this to your 2k texture map for your bike, unless the grip texture is very large on this uv space you're going to lose 80-90% of your detail. All those dimples will need a few pixels to take shape.
The channels are not flipped. You are right with the lose of detail. The Grip will be down scaled of course and I will probably use a 2k map for the whole bike (4k was too much for the Husaberg :oops: ). Just for demonstration I rendered the entire grip normals in 2k
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SMR 510RR
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Re: Upcoming Models #2

Post by SMR 510RR »

Kording wrote:
Boblob801 wrote:
Kording wrote:There is no AO applied if you meant that. Otherwise I dont understand your question.
Normal maps have 3 channels, x,y,z or red green blue. It would appear that Ramon believes one of these channels is inverted therefore making light move in the opposite direction across your lowpoly.

The reasoning to my question before was simple, in your normal map you have a lot of detail, when you transfer this to your 2k texture map for your bike, unless the grip texture is very large on this uv space you're going to lose 80-90% of your detail. All those dimples will need a few pixels to take shape.
The channels are not flipped. You are right with the lose of detail. The Grip will be down scaled of course and I will probably use a 2k map for the whole bike (4k was too much for the Husaberg :oops: ). Just for demonstration I rendered the entire grip normals in 2k
You sure? The two ends are relatively ugly for how clean the high poly was.
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Ramon said it xD. Idn if you'll even be able to have that bump map for the dimples but worth a try I guess.
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Chino
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Re: Upcoming Models #2

Post by Chino »

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Chino
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Re: Upcoming Models #2

Post by Chino »

Sorry for DP wrong thread
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Jay
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Re: Upcoming Models #2

Post by Jay »

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Made this in my time off work this week ... pre ordered a real one so I can get some more reference pics

#<3DUNGEY<3
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frankie
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Re: Upcoming Models #2

Post by frankie »

Looks sick!
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Jay
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Re: Upcoming Models #2

Post by Jay »

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decided to put what I have ingame with a shitty edge split and a gray image.

fork upper/lower/swingarm belongs to a squid no1 likes
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Tooh't
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Re: Upcoming Models #2

Post by Tooh't »

Awesome Job Jay

Some helmet I begun lately....

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CrossFlow Racing#16
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Re: Upcoming Models #2

Post by CrossFlow Racing#16 »

Tooh't wrote:Awesome Job Jay

Some helmet I begun lately....

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i was looking at these today! they look sweet as, keen to see the finished product. :D
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