Upcoming Models #2

Post about creating and skinning models here
Benjii_D
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Re: Upcoming Models #2

Post by Benjii_D »

m121c wrote:Its probably the reflection of the helmet, 3d scans struggle with shiny/glossy objects.
Yeah that's right photo scanning doesn't work properly with reflection and transparency is even worse obviously.

first time I tried it, only half the model got scanned. I went out and took new images, a couple of more this time then it worked. the more images the better from as manny angles as possible really. I used around 50 images, circling around the model 3 times, one from a high angle, one from a low and one middle. I can imagine the software struggling with the helmet peak shape.
Pumaxcs wrote:*this one
I tried that method too, and it didn't work good at all compared to the other one (cmpmvs). I used the exact same images but I didn't experiment much at all so I might did something wrong or whatever
yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

m121c wrote:Its probably the reflection of the helmet, 3d scans struggle with shiny/glossy objects.

Thats sick Benjii, perfect reference!
Ah that would make sense, had a lot of reflections on it for sure.
Pumaxcs wrote:I was thinking this one but Mason could be right about the shinyness. Could also be the backdrop or setting be interfering? Like uneven light or anything?
I did it in my living room with only window lighting, so one side was darker than the other, that probably contributed too.
Benjii_D wrote:Yeah that's right photo scanning doesn't work properly with reflection and transparency is even worse obviously.

first time I tried it, only half the model got scanned. I went out and took new images, a couple of more this time then it worked. the more images the better from as manny angles as possible really. I used around 50 images, circling around the model 3 times, one from a high angle, one from a low and one middle. I can imagine the software struggling with the helmet peak shape.
I think I had around 25 or so, I'll continue messing around with it on something simpler first I think. Thanks for the help guys :)
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p2sta
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Re: Upcoming Models #2

Post by p2sta »

i have been experimenting with this as well. I tried Autodesk 123D and Smart3DCapture, never got a good result tho :/ But yeah, definitely great reference to get the shape right. Good job Benjii
Timo Van Dyk
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Re: Upcoming Models #2

Post by Timo Van Dyk »

Upcoming Bto sport's 15 (BIKE PORN)
GKSracing104
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Re: Upcoming Models #2

Post by GKSracing104 »

dbaum25moto wrote:
Beast2013 wrote:Nothing special, but what do you think? Still need to connect to pipe together. :lol:
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Also the frot wheel seems way to far off the ground
I like how the bike is positioned. My KX250f's sit like that irl. That dual Yosh looks badass in the render, but it could be a hit or miss type model in-game. Nonetheless, good work!
Andy_Hack wrote:I'm honestly not really impressed.
Beast2013
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Re: Upcoming Models #2

Post by Beast2013 »

GKSracing104 wrote:I like how the bike is positioned. My KX250f's sit like that irl. That dual Yosh looks badass in the render, but it could be a hit or miss type model in-game. Nonetheless, good work!
Thanks :D I tried to export it as jms but in game were I deleted the left number plate and abit of the back fender verticals is all stuffed up. I got the right number plate and flipped it so it would be the same on each side. I'm completely new to this kinda stuff so I don't know much :/ , I use blender too. If anyone knows how to fix it a can help it would be much appreciated, I'll also release it if I can get it working :)
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Beast2013
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Re: Upcoming Models #2

Post by Beast2013 »

All of the right side is ok it just the left side
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Ohagan75
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Re: Upcoming Models #2

Post by Ohagan75 »

you have to flip the normals. in blender selcet the faces you need to fix, then go to mesh, normals, flip normals and it should solve the issue
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Beast2013
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Re: Upcoming Models #2

Post by Beast2013 »

Ohagan75 wrote:you have to flip the normals. in blender selcet the faces you need to fix, then go to mesh, normals, flip normals and it should solve the issue
Ok I'll try that thanks
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Beast2013
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Re: Upcoming Models #2

Post by Beast2013 »

It worked :) . Just a little problem with the grooves not showing, how can I fix it?(Apart from the back too front 250) I've made the norm the same as the other side too.
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tymx33
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Re: Upcoming Models #2

Post by tymx33 »

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2 stroke model im working on
with jays ktm
bwilliams31
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Re: Upcoming Models #2

Post by bwilliams31 »

Image put extremes yz fmf pipe,need to know if sizing is right,gonna put t riders header on next,if anyone wants it I`ll do dropbox
Kiwiboy116
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Re: Upcoming Models #2

Post by Kiwiboy116 »

bwilliams31 wrote:Image put extremes yz fmf pipe,need to know if sizing is right,gonna put t riders header on next,if anyone wants it I`ll do dropbox
There's already an FMF pipe for it with a megabomb
bwilliams31
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Re: Upcoming Models #2

Post by bwilliams31 »

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Racers52
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Re: Upcoming Models #2

Post by Racers52 »

Masons Honda is a beauty... :shock:
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