2010-06-02 snapshot
Re: 2010-06-02 snapshot
awesome update jlv!!!! it looks very good!
only thing, the legs when not moving, as said above, looks weird, they are too close to the bike, and should be bent a little bit like in real in an attack position i think.
and then yeah maybe slightly faster to get up, we feel too much the 2 time movement, first the rider get on the bike and then bike get up, i think the momentum is slightly too long.
thanks for your work, it s great!
only thing, the legs when not moving, as said above, looks weird, they are too close to the bike, and should be bent a little bit like in real in an attack position i think.
and then yeah maybe slightly faster to get up, we feel too much the 2 time movement, first the rider get on the bike and then bike get up, i think the momentum is slightly too long.
thanks for your work, it s great!

Re: 2010-06-02 snapshot
Awesome stuff - very cool update - thanks JLV.
Just to add to what has been said re the blackout - would it be posible to have it not go to 100% black. I'd like to see what is going on when I fall.
Either that or have the blackout as an option (not an advantage race wise, since the controls are still disabled)
I think the time it takes is spot on - falling should carry a penalty
Just to add to what has been said re the blackout - would it be posible to have it not go to 100% black. I'd like to see what is going on when I fall.
Either that or have the blackout as an option (not an advantage race wise, since the controls are still disabled)
I think the time it takes is spot on - falling should carry a penalty
Re: 2010-06-02 snapshot
Is it possible to make the movement back into place more smoother? There is a part of the motion where it just stops, then snaps instantly back to the standard position. It always feels like a lag spike.
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Re: 2010-06-02 snapshot
Ashes wrote:I think the time it takes is spot on - falling should carry a penalty
X2 If you don't want to wait so long after you crash, don't crash. It will make you think a little more before trying the crazier lines lol.
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Re: 2010-06-02 snapshot
So sick! Thanks jlv for this awesome update.
God i love this game.
God i love this game.
Re: 2010-06-02 snapshot
work is gonna suck today thinking about coming home and trying this snapshot out. 

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Re: 2010-06-02 snapshot
I didn't see this thread and looked at screen shots and thought "DANG! That's some nice photoshoping!" haha. Great update Jlv congrats 

Re: 2010-06-02 snapshot
Should've done what I did. I'm on my way to work now running on two and a half hours of sleep. Worth every hour.ddmx wrote:work is gonna suck today thinking about coming home and trying this snapshot out.
Re: 2010-06-02 snapshot
With this increased knockout time, can you please add a command line option to disable getting knocked out and falling off the bike? I'm asking this because it is getting really annoying to test my track out. Half the time testing it is wasted on waiting to get off the ground.
Just don't make this command line option apply for multiplayer
Just don't make this command line option apply for multiplayer
Re: 2010-06-02 snapshot
I think the blackout period should be when you are laying on the ground.
RIght now he drags himself back on the bike, then waits for a while, then gets going. Should wait, then drag himself on the bike.
I find this falling off the bike thing extremely annoying in washout crashes, where in real life the bike just lays over, then you pick it up and go. Now the MXS rider gets ejected from the bike, makes a big production of dragging himself back on, waits, then goes. What would be a 1 second recovery in real life takes 7 or 8 seconds or whatever in MXS - and with all the washout crashes I do, that gets annoying.
The animation (or whatever it should be called) looks really natural in some instances, but with lower impact crashes it can look a bit over the top.
RIght now he drags himself back on the bike, then waits for a while, then gets going. Should wait, then drag himself on the bike.
I find this falling off the bike thing extremely annoying in washout crashes, where in real life the bike just lays over, then you pick it up and go. Now the MXS rider gets ejected from the bike, makes a big production of dragging himself back on, waits, then goes. What would be a 1 second recovery in real life takes 7 or 8 seconds or whatever in MXS - and with all the washout crashes I do, that gets annoying.
The animation (or whatever it should be called) looks really natural in some instances, but with lower impact crashes it can look a bit over the top.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: 2010-06-02 snapshot
Agree with Garasaki's 100%
But man,now i'll be pretty angry when someone will take me out at the start,it will take forever to get back on the bike.
But man,now i'll be pretty angry when someone will take me out at the start,it will take forever to get back on the bike.
Re: 2010-06-02 snapshot
Awesome update!!! Small little things mentioned above need tweaking but overall awesome!
Re: 2010-06-02 snapshot
yeh i agree garasaki because when you crashed in the old snapshot nit took about 4 - 6 secs to get up now it takes 10 seconds its abit to long i would say
Re: 2010-06-02 snapshot
ok so can somebody please help me i dont understand how to make this work in the game

Re: 2010-06-02 snapshot
I literally could not stop smiling the whole time i was testing this!
Garrasaki brings up valid points, and i have to ask, why not have the rider completely detach then just respawn on the bike after a specified time?
Garrasaki brings up valid points, and i have to ask, why not have the rider completely detach then just respawn on the bike after a specified time?