2013-08-15 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
vmaki
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Location: Suomi, Finland

Re: 2013-08-15 snapshot

Post by vmaki »

jlv wrote:
barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before? :oops:
How could you have missed that? I'd be lost without those!
Any chance of getting the slope also in degrees? My mind has a hard time thinking in radians.
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jlv
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Re: 2013-08-15 snapshot

Post by jlv »

Slope is height / length. It isn't an angle.
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vmaki
Posts: 198
Joined: Sat Jun 02, 2012 2:46 pm
Team: Privateer
Location: Suomi, Finland

Re: 2013-08-15 snapshot

Post by vmaki »

jlv wrote:Slope is height / length. It isn't an angle.
oh ok. So, tan"alpha"=height/length? Degrees would be nice. ;)
ps.Sorry for offtopic.
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barrington314
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Location: Charleston, SC

Re: 2013-08-15 snapshot

Post by barrington314 »

jlv wrote:
barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before? :oops:
How could you have missed that? I'd be lost without those!
Well remember you had just told me about the granularity. Before I knew that was there, I had no reason (so I thought) to look over there for anything when I was in gradient edit. Haha. I just built a 1:1 sx track for the heck of it since I found all this out. Me likey.
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2013-08-15 snapshot

Post by Ddavis »

Can't find game data. It's been a while..
Bret The Jet
Posts: 292
Joined: Mon Dec 26, 2011 2:08 am
Location: Arizona

Re: 2013-08-15 snapshot

Post by Bret The Jet »

Go to your install folder. (not personal folder) drop this snapshot in. Rename it mx.exe-2013-08-15-1195. Create shortcut. Take .exe out of the previous snapshot.
SOAB_465
Posts: 535
Joined: Wed Mar 02, 2011 4:45 pm
Location: Alberta

Re: 2013-08-15 snapshot

Post by SOAB_465 »

vmaki wrote:
jlv wrote:
barrington314 wrote:Did you add height and slope in gradient edit or did I seriously never see that before? :oops:
How could you have missed that? I'd be lost without those!
Any chance of getting the slope also in degrees? My mind has a hard time thinking in radians.
Most slopes IRL are given in % or H:V ratio. ie 25% = 4:1

Never seen anyone give grades in degrees personally
<biker>62
Posts: 159
Joined: Fri Sep 30, 2011 5:33 pm
Location: slovenija eu

Re: 2013-08-15 snapshot

Post by <biker>62 »

hey.
why cant i play multiplayer with the new snapshot?
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Boblob801
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Re: 2013-08-15 snapshot

Post by Boblob801 »

SOAB_465 wrote:[Most slopes IRL are given in % or H:V ratio. ie 25% = 4:1

Never seen anyone give grades in degrees personally
In land surveying we just use the ratio and display it as a ratio not a percentage, we call it rise/run (Just thought I would say this for no reason)
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SOAB_465
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Location: Alberta

Re: 2013-08-15 snapshot

Post by SOAB_465 »

Haha that's my back ground too. but in Canada we write it as a ratio (run : rise) for earthwork. And % grade for roads, utilities etc.
J.Armstrong
Posts: 342
Joined: Fri Apr 27, 2012 5:45 pm
Team: dunno
Location: AB, Canada

Re: 2013-08-15 snapshot

Post by J.Armstrong »

Can't find game data.. tried to rename stuff. not working. help? i took the previous snapshot out.. aswell as the original mx.exe 1.8
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: 2013-08-15 snapshot

Post by mikez#411 »

Could someone explain the gearing thing please? Like, what the benefits are?
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2013-08-15 snapshot

Post by YzJarne_196 »

AWood wrote:
Robert196 wrote:
DJ99X wrote:I mainly used it to keep things neat.
x10000

The SAF Extractor got around so quick I just stopped sending people PNG's if they needed them. They would come to me saying, "Hey I ripped your bike but I needed those PNG's from your 180 bike" or something like that. Never really bothers me though.
Honestly most people could "rip" before, saf extractor just makes it take 500000x less effort.
You don't need to be a rocket scientist to understand how a .saf is coded... It's a matter of knowing what line of numbers and symbols to save as a .png in notepad lol.
wheels1758
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Re: 2013-08-15 snapshot

Post by wheels1758 »

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ShackAttack12
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Re: 2013-08-15 snapshot

Post by ShackAttack12 »

Before this snapshot, I honestly thought I would prefer having auto-rotation turned off. One advantage is when you used to use the backup button to get up quicker. Now the rider doesn't fall down and continue to auto-rotate if you are not perfectly aligned with the timing gate. However, it seems to be quicker (in most cases) to leave auto rotate on and let it spin around. I foresee a lot of people getting up from a crash and cutting across the track because they are facing sideways or backward. I see it often right now in 03. Hell, i even find myself doing it in some situations. I guess we will see how it pans out.
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
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