Track IR or Oculus Rift

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motophreak
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Track IR or Oculus Rift

Post by motophreak »

Not sure if anyone suggested this already, but I'd be pretty immersive if we could use Track IR or the new Oculus Rift for this game. I race in first-person view. It would be cool to look around corners, see who's jumping beside you, see different angles of the bike while riding, etc.
onefoureight
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Re: Track IR or Oculus Rift

Post by onefoureight »

....this.. this is brilliant. Using the Oculus in sim would bring a whole new dimension to the game and make it a proper simulator.

Not sure how hard it would be to implement but my god, I'd seriously consider re buying the game if that's what it took to get JLV to add this.

+1 to this!!
2015 Australian Supercross 450 champion | rF Villain | Wolf Pack Racing Leader | CBL Gaming
mikehunt22
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Re: Track IR or Oculus Rift

Post by mikehunt22 »

are you serious, some one made a topic on this yesterday. :roll: be pretty cool though
Hooves
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Re: Track IR or Oculus Rift

Post by Hooves »

Im actually surprised that the OR hasnt gotten more traction over here (pun intended). This would be fricken amazing in MXS. Isnt this game through OPEN GL though? Anyone know more about the back end of the game that can answer that?
motophreak
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Re: Track IR or Oculus Rift

Post by motophreak »

I saw in another post that JLV is already thinking about adding, at least, basic support for Oculus Rift. That would be sweet. I would buy the OR just for this game. :D
Hooves
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Re: Track IR or Oculus Rift

Post by Hooves »

Agreed, Ive already purchased the DK2 in hopes of this being supported. I have started working on a controller that works using an old pair of handle bars. Basically I took apart a playstation controller and am mapping each control to a function on the bars, left, right, lean, and of coarse throttle brakes. I have not started on the foot controls, but plan on incorporating them eventually.

Id really like to mount it all to a Frame, of say a xr fifty. but first things first.
ShortyMX
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Re: Track IR or Oculus Rift

Post by ShortyMX »

Hooves wrote:Agreed, Ive already purchased the DK2 in hopes of this being supported. I have started working on a controller that works using an old pair of handle bars. Basically I took apart a playstation controller and am mapping each control to a function on the bars, left, right, lean, and of coarse throttle brakes. I have not started on the foot controls, but plan on incorporating them eventually.

Id really like to mount it all to a Frame, of say a xr fifty. but first things first.
dude :shock: that's something I've always wanted to do, yet i think my magical computer skills are not good enough for it. please do some video documentation on that and explain how you did it, that would be some next-level shit!
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wheels1758
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Re: Track IR or Oculus Rift

Post by wheels1758 »

ShortyMX wrote:
Hooves wrote:Agreed, Ive already purchased the DK2 in hopes of this being supported. I have started working on a controller that works using an old pair of handle bars. Basically I took apart a playstation controller and am mapping each control to a function on the bars, left, right, lean, and of coarse throttle brakes. I have not started on the foot controls, but plan on incorporating them eventually.

Id really like to mount it all to a Frame, of say a xr fifty. but first things first.
dude :shock: that's something I've always wanted to do, yet i think my magical computer skills are not good enough for it. please do some video documentation on that and explain how you did it, that would be some next-level shit!
Without force feedback I think it would be pretty hard to ride like that. Unless you are just thinking you'll turn the bars to lean the bike in game. If that's what you're thinking, look up doubledragon handlebars here on the forums.
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