Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Magnus42
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Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Mr.Two wrote:Honestly I really cannot remember who made that shading :roll: :oops: haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.

http://img41.imageshack.us/img41/2177/61820607.png
Do u know when you are going to release this AMAZING gear Mr.Two? :) and will it be with the psd?
Mr.Two
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Re: Upcoming Skins and Shader Maps #2

Post by Mr.Two »

Yes it will be released when p2sta finishes the new rider model and the same goes for the One Industries Reboot gear also.
Image
Magnus42
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Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Mr.Two wrote:Yes it will be released when p2sta finishes the new rider model and the same goes for the One Industries Reboot gear also.
ohh, damn i can't wait, your work is so awesome! :wink:
p2sta, your model is SICK. i think it looks way better than the old one :)
yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

Mr.Two wrote:Honestly I really cannot remember who made that shading :roll: :oops: haha. I myself was under the impression that it was Garasaki's normal map that I made into shading, set to overlay, and adjusted opacity. Recently I have been doing it a bit differently and I am liking the results quite a bit more. Using x normal plugin in photoshop I take my normal map png and run it through the "Height2Occlusion", apply to skin, and set to multiply. Personally I think the results are far better ingame.

http://img41.imageshack.us/img41/2177/61820607.png
I'll have to try that, looks good with that method :).
Garasaki wrote:Honestly when I made that normal map I never thought people would be using it. I've done stuff I think is way cooler and more useful, but this normal map has really stuck around.
It looks good to me ;) Do you mean anything besides the Oneal stuff for normals?
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
sk84life933
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Joined: Sat Feb 14, 2009 12:56 am

Re: Upcoming Skins and Shader Maps #2

Post by sk84life933 »

Still lots to do, but heres what it is so far:
Image
TannerKawi250f
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Re: Upcoming Skins and Shader Maps #2

Post by TannerKawi250f »

sk84life933 wrote:Still lots to do, but heres what it is so far:
http://i1040.photobucket.com/albums/b40 ... t004-1.png
awsome,I like the pipe!
Stickerz
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Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

Speaking about p2sta's model, P2sta, I rode my bike today, and while i was riding, looked down at my wrists, and I think you should make it pretty much flat going from the jersey to the wrists, I noticed that the sleeves of my jersey weren't poofed out like they are on the model...
p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

hey ;)

I think it all depends on size of your jersey :) I would make one version with sleeves all way to the gloves too ;)
Stickerz
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Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

I don't really think going all the way to the gloves would be too realistic, because unless you're going pretty slow the wind will most likely blow them up your wrists a little bit. You should make dynamic sleeves that when you're stopped they are at the gloves but move up at speeds :twisted: :lol: :twisted: :lol: :twisted: :lol: :twisted:
For those who want to make a smart ass remark about this not being possible. Two things, anything is possible for P2sta :lol:, and notice the faces, they indicate a joke.
Magnus42
Posts: 706
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Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Stickerz wrote:I don't really think going all the way to the gloves would be too realistic, because unless you're going pretty slow the wind will most likely blow them up your wrists a little bit. You should make dynamic sleeves that when you're stopped they are at the gloves but move up at speeds :twisted: :lol: :twisted: :lol: :twisted: :lol: :twisted:
For those who want to make a smart ass remark about this not being possible. Two things, anything is possible for P2sta :lol:, and notice the faces, they indicate a joke.
Go for the dynamic sleeves! :lol:
Crossman35
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Re: Upcoming Skins and Shader Maps #2

Post by Crossman35 »

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"Race your life"
NoFear345
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Re: Upcoming Skins and Shader Maps #2

Post by NoFear345 »

Fox daytona retro gear still alittle bit to work on
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Sorry for bad pics i have a bad graphics card :oops:
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Magnus42
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Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

This gear is so sick! :wink:
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

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All of the gray and the neck brace have yet to be started.

If anyone sees anything that they feel should be revised/edited, please feel free.

I think the plateau-shaped thing with the pink line around it on the back might need to be a bit smaller, but I like how it comes right up to the number.

Plan for what I'd like to do:
-Astar boots
-Answer boots
-Astar brace
-Leatt
-no neck brace

I'd like to do all of the combos possible of these, not sure yet though.

Just working on the color map at this point, but I have good plans for the maps and shading.
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Marlon#8
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Re: Upcoming Skins and Shader Maps #2

Post by Marlon#8 »

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Image- APS_Marlon
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