New erode test
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Re: New erode test
Dj, maybe a stupid question, but where i can find the updated tileinfo?

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Re: New erode test
I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
Each track has its own tileinfo file. More info here.goudbeekie wrote:Dj, maybe a stupid question, but where i can find the updated tileinfo?
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Re: New erode test
That's the point. It won't fill in ruts that get drawn in a straight line.jlv wrote:I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
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Re: New erode test
that was a really stupid question from me hhaha, i thought it was in mx simulator folder, but how can i set erode on a track?jlv wrote:I wouldn't go that big on the displacement. It will move stuff so far it'll be off the track.DJ99X wrote:I'd put lower at 0, upper at something low like 5 or 10. Have radius at something like 3 or 4, and make the displacement something massive like 10000. That'll make it so your digging everywhere you ride
Each track has its own tileinfo file. More info here.goudbeekie wrote:Dj, maybe a stupid question, but where i can find the updated tileinfo?

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Re: New erode test
does this still work?
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Re: New erode test
Yeah, called the latest snapshot now. Might want to grab the 1.8 update aswell? Whatever number we are at now atleast.