Delete the number boards, there for ingame use only.ABRacing18 wrote:I have a problem, I'm rendering in Blender. I got all the materials/textures put in perfectly, except for the number plates. I'm doing the exact same thing as I do for the rest of the bike, but for the number plates, they don't fit correctly.
http://gyazo.com/f6e453eb477575e2a17700fb828d7201
(I got the seat and engine, this is an earlier picture. Number plates are still the same)
Can anyone help me with this? I've been working on it all day and I haven't been able to solve it.
***MODELS and SKINS HELP/QUESTION THREAD***
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I was doing that at first, but there were 3 more materials I didn't know needed to be deleted. Deleted them, works great now. Thanks a lot!Boblob801 wrote:Delete the number boards, there for ingame use only.ABRacing18 wrote:I have a problem, I'm rendering in Blender. I got all the materials/textures put in perfectly, except for the number plates. I'm doing the exact same thing as I do for the rest of the bike, but for the number plates, they don't fit correctly.
http://gyazo.com/f6e453eb477575e2a17700fb828d7201
(I got the seat and engine, this is an earlier picture. Number plates are still the same)
Can anyone help me with this? I've been working on it all day and I haven't been able to solve it.
Aaron Boulger #116
Career Accomplishments:
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Career Accomplishments:
Ate 3 tacos simultaneously
Almost won a race on 07
Made a successful batch of mac n cheese
jlv wrote:WTF!!!! I barely touched him!!!jlv wrote:I've banned UID 1 for one day. Next time will be a week.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
How can I get 2012 KTM skins to show up in the game? Do I need to rename them for 2013? If so how do I do that...
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
For these to be specific http://forum.mxsimulator.com/viewtopic.php?f=7&t=18732
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
How would I get a Honda 250 to have the dyno of a 2009 YZ250f and Honda 450 to have the dyno of a Suzuki 450?
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Well you can't unless you know how to code the game. But you could always just name a honda model as the suzuki.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Thaats what I'm asking.Boblob801 wrote:Well you can't unless you know how to code the game. But you could always just name a honda model as the suzuki.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Um, well instead calling it crf450 you would call it rmz450? If you use the 2013 dyno's you need to change it to rmz450v2013.
Hi
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
So I name it as the Suzuki, rename the JMs to the RMZ, and it'll appear as a Suzuki? I thought the JM's were supposed to be like crfv2013-rmz450-blah.jmBoblob801 wrote:Um, well instead calling it crf450 you would call it rmz450? If you use the 2013 dyno's you need to change it to rmz450v2013.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
^^This won't work. DJ wrote a really nice explanation over at the tut section but I'll give you a quick run down. Names work like this "rmz450v2013_frame-xxxxxxx.jm" Were "rmz450v2013" is the in game bike, "_frame" is the part and "xxxxxx" is the sub-model you name it, i.e. this could be anything you want from "RMZ" to "qrufbds".Ddavis wrote:crfv2013-rmz450-blah.jm
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
trying to model a rider body for mxs and when i export the .jms and name it all right in game the rider is all messed up any help for this

Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Did you set the armature for the riders arms, legs, head etc?
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
well would i have to do that since im basing it off the p2sta model

Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Yes, if the armature isn't assigned the arms etc will be curved weird. Can you show me a pic of it in game, it might be that you have exported him in the rider position instead of rest.
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