***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
Boblob801
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

ABRacing18 wrote:I have a problem, I'm rendering in Blender. I got all the materials/textures put in perfectly, except for the number plates. I'm doing the exact same thing as I do for the rest of the bike, but for the number plates, they don't fit correctly.

http://gyazo.com/f6e453eb477575e2a17700fb828d7201
(I got the seat and engine, this is an earlier picture. Number plates are still the same)

Can anyone help me with this? I've been working on it all day and I haven't been able to solve it.
Delete the number boards, there for ingame use only.
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ABRacing18
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by ABRacing18 »

Boblob801 wrote:
ABRacing18 wrote:I have a problem, I'm rendering in Blender. I got all the materials/textures put in perfectly, except for the number plates. I'm doing the exact same thing as I do for the rest of the bike, but for the number plates, they don't fit correctly.

http://gyazo.com/f6e453eb477575e2a17700fb828d7201
(I got the seat and engine, this is an earlier picture. Number plates are still the same)

Can anyone help me with this? I've been working on it all day and I haven't been able to solve it.
Delete the number boards, there for ingame use only.
I was doing that at first, but there were 3 more materials I didn't know needed to be deleted. Deleted them, works great now. Thanks a lot!
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by dyllan »

How can I get 2012 KTM skins to show up in the game? Do I need to rename them for 2013? If so how do I do that...
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by dyllan »

Ddavis
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ddavis »

How would I get a Honda 250 to have the dyno of a 2009 YZ250f and Honda 450 to have the dyno of a Suzuki 450?
Boblob801
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

Well you can't unless you know how to code the game. But you could always just name a honda model as the suzuki.
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Ddavis
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ddavis »

Boblob801 wrote:Well you can't unless you know how to code the game. But you could always just name a honda model as the suzuki.
Thaats what I'm asking.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

Um, well instead calling it crf450 you would call it rmz450? If you use the 2013 dyno's you need to change it to rmz450v2013.
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Ddavis
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Ddavis »

Boblob801 wrote:Um, well instead calling it crf450 you would call it rmz450? If you use the 2013 dyno's you need to change it to rmz450v2013.
So I name it as the Suzuki, rename the JMs to the RMZ, and it'll appear as a Suzuki? I thought the JM's were supposed to be like crfv2013-rmz450-blah.jm
Boblob801
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

Ddavis wrote:crfv2013-rmz450-blah.jm
^^This won't work. DJ wrote a really nice explanation over at the tut section but I'll give you a quick run down. Names work like this "rmz450v2013_frame-xxxxxxx.jm" Were "rmz450v2013" is the in game bike, "_frame" is the part and "xxxxxx" is the sub-model you name it, i.e. this could be anything you want from "RMZ" to "qrufbds".
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by chrsterrill64 »

trying to model a rider body for mxs and when i export the .jms and name it all right in game the rider is all messed up any help for this
Image
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

Did you set the armature for the riders arms, legs, head etc?
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chrsterrill64
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by chrsterrill64 »

oh yea totally forgot thanks
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by chrsterrill64 »

well would i have to do that since im basing it off the p2sta model
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Boblob801
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Boblob801 »

Yes, if the armature isn't assigned the arms etc will be curved weird. Can you show me a pic of it in game, it might be that you have exported him in the rider position instead of rest.
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