Shaders direct vs Shaders copy
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Shaders direct vs Shaders copy
so i think shaders looks the best? am i right? but what is the difference in direct and copy? if i run direct, my offset is like 10,000. if i run copy, it runs fine

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Re: Shaders direct vs Shaders copy
So run copy...
honestly don't know the difference, JLV explained it though in some random thread. Try searching on google or something might find it. (I am on my phone)

honestly don't know the difference, JLV explained it though in some random thread. Try searching on google or something might find it. (I am on my phone)

Re: Shaders direct vs Shaders copy
Direct renders directly into the texture. Copy renders into the framebuffer then copies to the texture. Copy also limits the ground tex res to 256x256, which is the reason most people think it's faster. (Also proving that most people can't see the difference between 1024x1024 vs 256x256.)
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.