Export Script for Blender 2.6

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Tristan.Botteram
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Re: Export Script for Blender 2.6

Post by Tristan.Botteram »

When i put this script in it says error.. im on 2.78a.. what do i do wrong?
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Tristan.Botteram
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Re: Export Script for Blender 2.6

Post by Tristan.Botteram »

Tristan.Botteram wrote:When i put this script in it says error.. im on 2.78a.. what do i do wrong?
Or it doesn't show up..
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jlv
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Re: Export Script for Blender 2.6

Post by jlv »

Can you post the whole error message?
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Tristan.Botteram
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Re: Export Script for Blender 2.6

Post by Tristan.Botteram »

jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message
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SirWrecksAlot
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Re: Export Script for Blender 2.6

Post by SirWrecksAlot »

Tristan.Botteram wrote:
jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message
How'd you fix it?
Tristan.Botteram
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Re: Export Script for Blender 2.6

Post by Tristan.Botteram »

SirWrecksAlot wrote:
Tristan.Botteram wrote:
jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message
How'd you fix it?
I used one from an older version
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Andreasber
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Re: Export Script for Blender 2.6

Post by Andreasber »

For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
2016 Brasilian 250 Champion | 2017 rF Amateur 2nd OA | 2017 MXSIM CUP 1st OA
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Tristan.Botteram
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Re: Export Script for Blender 2.6

Post by Tristan.Botteram »

Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee
Image
AtlasZoor
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Re: Export Script for Blender 2.6

Post by AtlasZoor »

Tristan.Botteram wrote:
Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee
When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.
Image
BydesigndecalsCO
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Re: Export Script for Blender 2.6

Post by BydesigndecalsCO »

AtlasZoor wrote:
Tristan.Botteram wrote:
Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee
When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.
same
motomaniak
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Location: The Netherlands

Re: Export Script for Blender 2.6

Post by motomaniak »

Could this be updated to Blender 2.80 please?
Tim Aarntzen | ART/MFG
Jeremy150
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Team: MV Films

Re: Export Script for Blender 2.6

Post by Jeremy150 »

Image
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
Image
jlv
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Re: Export Script for Blender 2.6

Post by jlv »

Jeremy150 wrote:Image
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
Will do.
Josh Vanderhoof
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jlv
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Re: Export Script for Blender 2.6

Post by jlv »

I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?
Josh Vanderhoof
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If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Jeremy150
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Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Export Script for Blender 2.6

Post by Jeremy150 »

jlv wrote:I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?
I believe Blender got rid of their traditional material setup, and transitioned into strictly using node setups. I mentioned a while back about using their new node the "Principled BSDF" shader to create materials for sim. Is it possible to switch over to that?

If defaulting to 1,1,1 for the specular value means our materials will look something like this for metal, then yes it definitely a big deal.
Image
Image
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