[release] Baja Acres

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christianjonse
Posts: 387
Joined: Fri Oct 27, 2017 8:36 pm
Team: Privateer

[release] Baja Acres

Postby christianjonse » Thu Dec 20, 2018 6:23 am

HEY GUYS IM RELEASING A TRACK IVE BEEN WORKING ON FOR AWHILE SO HERE IT IS!!!! I ALSO BUILT THE SMALL TRACK!! HAVE FUN!!!
HUGE THANKS FOR JLV FOR THE GAME!!
http://www.mediafire.com/file/qf4zesoqa ... s.rar/file
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honda
Crushed Dissenter
Posts: 56
Joined: Wed Aug 16, 2017 3:48 pm
Team: MartinGfx
Location: England

Re: [release] Baja Acres

Postby honda » Sat Dec 22, 2018 9:15 pm

why do ya make your tracks with the deadest decals everytime?

christianjonse
Posts: 387
Joined: Fri Oct 27, 2017 8:36 pm
Team: Privateer

Re: [release] Baja Acres

Postby christianjonse » Sat Dec 22, 2018 9:50 pm

What do you mean?

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Jakob Hubbard
Posts: 775
Joined: Fri Nov 24, 2017 3:16 am
Team: Bruhhtopia
Location: Cold

Re: [release] Baja Acres

Postby Jakob Hubbard » Sat Dec 22, 2018 10:03 pm

christianjonse wrote:What do you mean?

he's saying the decals look like shit
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christianjonse
Posts: 387
Joined: Fri Oct 27, 2017 8:36 pm
Team: Privateer

Re: [release] Baja Acres

Postby christianjonse » Sat Dec 22, 2018 10:07 pm

Well I asked for help to help me make the track but no one volunteered to help me so what was I supposed to do. I did my best

christianjonse
Posts: 387
Joined: Fri Oct 27, 2017 8:36 pm
Team: Privateer

Re: [release] Baja Acres

Postby christianjonse » Sat Dec 22, 2018 10:08 pm

Go look in track editing

honda
Crushed Dissenter
Posts: 56
Joined: Wed Aug 16, 2017 3:48 pm
Team: MartinGfx
Location: England

Re: [release] Baja Acres

Postby honda » Sat Dec 22, 2018 10:32 pm

use jgmx decals lol

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sethypeety
Posts: 153
Joined: Mon Jul 18, 2016 2:51 pm
Team: SpitFire MX
Location: in your face
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Re: [release] Baja Acres

Postby sethypeety » Mon Dec 24, 2018 6:16 pm

If you want really good looking decals I would recommend using decals from these tracks:

viewtopic.php?f=4&t=46979

viewtopic.php?t=44533

https://forum.mxsimulator.com/viewtopic.php?t=50733

viewtopic.php?t=39897
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masond4
Posts: 6
Joined: Tue Jan 29, 2019 11:11 pm
Team: fun bike center

Re: [release] Baja Acres

Postby masond4 » Tue Jan 29, 2019 11:13 pm

christianjonse wrote:Well I asked for help to help me make the track but no one volunteered to help me so what was I supposed to do. I did my best

who cares what the decals look like ride the damn track

christianjonse
Posts: 387
Joined: Fri Oct 27, 2017 8:36 pm
Team: Privateer

Re: [release] Baja Acres

Postby christianjonse » Wed Jan 30, 2019 6:19 am

masond4 wrote:
christianjonse wrote:Well I asked for help to help me make the track but no one volunteered to help me so what was I supposed to do. I did my best

who cares what the decals look like ride the damn track

atleast the track layout is good I think

masond4
Posts: 6
Joined: Tue Jan 29, 2019 11:11 pm
Team: fun bike center

Re: [release] Baja Acres

Postby masond4 » Wed Jan 30, 2019 5:13 pm

same

masond4
Posts: 6
Joined: Tue Jan 29, 2019 11:11 pm
Team: fun bike center

Re: [release] Baja Acres

Postby masond4 » Wed Jan 30, 2019 5:14 pm

christianjonse wrote:
masond4 wrote:
christianjonse wrote:Well I asked for help to help me make the track but no one volunteered to help me so what was I supposed to do. I did my best

who cares what the decals look like ride the damn track

atleast the track layout is good I think

same

bob117
Posts: 633
Joined: Thu Jul 28, 2011 11:14 pm
Location: Flint, Michigan

Re: [release] Baja Acres

Postby bob117 » Tue Feb 12, 2019 8:04 pm

fun track. but its way off from how it is in real life. which kinda kills it for me.

Diggy 783
Posts: 2
Joined: Mon Mar 21, 2016 12:20 am
Team: 783 Photography

Re: [release] Baja Acres

Postby Diggy 783 » Tue Jun 11, 2019 10:06 pm

christianjonse wrote:Well I asked for help to help me make the track but no one volunteered to help me so what was I supposed to do. I did my best

Its still a good track dude


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