3rd person adjustment with steep inclines

Post your suggestions here
Wahlamt
Posts: 7657
Joined: Mon Sep 13, 2010 3:15 pm
Team: MLG Compton
Location: Sweden
Contact:

Re: 3rd person adjustment with steep inclines

Post by Wahlamt »

Bubba40 wrote:Don't ride 3rd person easy fix. :D
Not everyone can be god.
RH154
Crushed Dissenter
Posts: 266
Joined: Sun Jan 07, 2018 1:15 pm
Team: Censored
Location: Northern Ireland

Re: 3rd person adjustment with steep inclines

Post by RH154 »

+10
Ddavis
Posts: 17823
Joined: Wed Sep 28, 2011 1:02 am
Team: swapmotolive.com
Location: California
Contact:

Re: 3rd person adjustment with steep inclines

Post by Ddavis »

Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
IsaiahDickerson60
Posts: 217
Joined: Wed Apr 27, 2016 2:43 am
Team: MV Films

Re: 3rd person adjustment with steep inclines

Post by IsaiahDickerson60 »

Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
Image
EightTeen
Posts: 9
Joined: Wed Jan 02, 2019 4:20 am
Team: Privateer

Re: 3rd person adjustment with steep inclines

Post by EightTeen »

If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1
MOTOZ293
Posts: 3009
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: 3rd person adjustment with steep inclines

Post by MOTOZ293 »

EightTeen wrote:If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1
In this gyazo this would be the ideal look for the camera to change the angle on inclines.
Image

Now if there was a way to prevent stuff like this happening, That would make this addition almost flawless.
Image

Now with better references, i think we could actually make this change if JLV is able to code all of it
Image
checkerz
Posts: 8760
Joined: Tue Apr 22, 2008 4:23 am
Team: RaGe Factory

Re: 3rd person adjustment with steep inclines

Post by checkerz »

SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.
Ddavis
Posts: 17823
Joined: Wed Sep 28, 2011 1:02 am
Team: swapmotolive.com
Location: California
Contact:

Re: 3rd person adjustment with steep inclines

Post by Ddavis »

Ddavis wrote:I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
MOTOZ293
Posts: 3009
Joined: Wed Mar 06, 2013 7:17 pm
Team: Hog Heaven Racing
Location: Ohio

Re: 3rd person adjustment with steep inclines

Post by MOTOZ293 »

checkerz wrote:SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.
well i know nothing about coding or game design, but in my head this is how i think it could work. If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work. So that way when were in SX doing wall jumps or any kind of jump in general that we dont get the floaty cam. I probably butchered this explanation, but in my head it makes since
Image
KTM57
Posts: 13745
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 3rd person adjustment with steep inclines

Post by KTM57 »

MOTOZ293 wrote:If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work.
Image

A more practical solution would probably be on-the-fly third person camera adjustments like lots of AAA driving games have. I'm sure first person players would like to have the same. An automated system is just going to piss you off. (see checkerz's comment)
nathanjames
Posts: 140
Joined: Mon Dec 18, 2017 11:22 pm
Location: Toronto

Re: 3rd person adjustment with steep inclines

Post by nathanjames »

+1
Mfrosty5
Posts: 58
Joined: Wed Jan 02, 2019 8:32 pm
Team: Average boi
Location: Wendy’s

Re: 3rd person adjustment with steep inclines

Post by Mfrosty5 »

pls dont bully me but... how do u do +1
KaseoDip
Village Idiot
Posts: 1850
Joined: Sat Feb 04, 2012 10:39 pm
Team: Tegridy Farms
Location: Kansas

Re: 3rd person adjustment with steep inclines

Post by KaseoDip »

If this gets added before first person stabilization, I'm switching to 3rd and never looking back
AdamoDago
Posts: 92
Joined: Tue Jun 02, 2015 12:11 am
Team: Privateer
Contact:

Re: 3rd person adjustment with steep inclines

Post by AdamoDago »

+1
Image
Post Reply