Not everyone can be god.Bubba40 wrote:Don't ride 3rd person easy fix.
3rd person adjustment with steep inclines
Re: 3rd person adjustment with steep inclines
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Re: 3rd person adjustment with steep inclines
I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
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Re: 3rd person adjustment with steep inclines
Atom6246 wrote:I'd +1 but how would this effect other aspects of sim? Ex. SX triples, wall jumps, etc. Would be nice for that specific reason though.
Re: 3rd person adjustment with steep inclines
If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1
+1
Re: 3rd person adjustment with steep inclines
In this gyazo this would be the ideal look for the camera to change the angle on inclines.EightTeen wrote:If you watch any video or even play Mx vs Atv Reflex it does exactly what Zoa wants. I think it would be a good addition to the game if done properly
+1
Now if there was a way to prevent stuff like this happening, That would make this addition almost flawless.
Now with better references, i think we could actually make this change if JLV is able to code all of it
Re: 3rd person adjustment with steep inclines
SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.
Re: 3rd person adjustment with steep inclines
Ddavis wrote:I don't know anything about coding video games, but perhaps he can apply it only where elevation increases at a certain angle over a certain period of time? The elevation change is so abrupt and quick when you hit a take off of a SX triple or wall jump that it shouldn't really change your pov, but if that elevation change lasts longer than a second then maybe he can make it apply?
Re: 3rd person adjustment with steep inclines
well i know nothing about coding or game design, but in my head this is how i think it could work. If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work. So that way when were in SX doing wall jumps or any kind of jump in general that we dont get the floaty cam. I probably butchered this explanation, but in my head it makes sincecheckerz wrote:SLIPPPPPPPPPPERRRRYYY SLOPE! How steep/long of an incline does it do it on? If you do it everywhere, it's a huge change and it also can add some major "floaty" feel.
Re: 3rd person adjustment with steep inclines
MOTOZ293 wrote:If jlv calulated the shortest time it takes to climb a hill with the angle, and then the longest time to climb a hill with the angle that could work.
A more practical solution would probably be on-the-fly third person camera adjustments like lots of AAA driving games have. I'm sure first person players would like to have the same. An automated system is just going to piss you off. (see checkerz's comment)
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Re: 3rd person adjustment with steep inclines
pls dont bully me but... how do u do +1
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Re: 3rd person adjustment with steep inclines
If this gets added before first person stabilization, I'm switching to 3rd and never looking back
Re: 3rd person adjustment with steep inclines
Any news about this topic ?