Trading paints idea.

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wheels1758
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Re: Trading paints idea.

Post by wheels1758 »

Boblob801 wrote:Did I say 1?? It'd be closer to 4gb. My bad
I don't think trading paints works like that. I think it only downloads the skin if the user has updated it since you last raced them. As long as people aren't changing skins every day (read: uploading new skin to 'tradingpaints' website), you wouldn't have too much to download.
dani22 wrote:...where there are 40 riders, i don't want my pc to run all skins...
I'm sure there would be a 'turn off user skins' feature.
Ddavis
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Re: Trading paints idea.

Post by Ddavis »

If this is an option of yes or no, I'm all about it. Although downloading times for riders entering servers may take a while if this was the case. In a perfect world, yes it's an awesome idea.
Boblob801
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Re: Trading paints idea.

Post by Boblob801 »

wheels1758 wrote:I don't think trading paints works like that. I think it only downloads the skin if the user has updated it since you last raced them. As long as people aren't changing skins every day (read: uploading new skin to 'tradingpaints' website), you wouldn't have too much to download.
Fair call, but with that said if you see a minimum of 40 different riders a day at 100mb per rider. That's 4gb there. Idn about you but that'd take me a long time to download. After a year your hard drive alone would likely be full with everyone's crap, old and new. Imagine what the SX series will be like. All these guys with 5 sets of gear. Theres normally 100 guys in the server. And if you're in there early odds are you will see each one. Thats 10gb and you'd expect that to hit about 50-60gb by the end of SX season. Then you got all the people with there offseason shit. It's a lot of stuff.
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wheels1758
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Re: Trading paints idea.

Post by wheels1758 »

Boblob801 wrote:
wheels1758 wrote:I don't think trading paints works like that. I think it only downloads the skin if the user has updated it since you last raced them. As long as people aren't changing skins every day (read: uploading new skin to 'tradingpaints' website), you wouldn't have too much to download.
Fair call, but with that said if you see a minimum of 40 different riders a day at 100mb per rider. That's 4gb there. Idn about you but that'd take me a long time to download. After a year your hard drive alone would likely be full with everyone's crap, old and new. Imagine what the SX series will be like. All these guys with 5 sets of gear. Theres normally 100 guys in the server. And if you're in there early odds are you will see each one. Thats 10gb and you'd expect that to hit about 50-60gb by the end of SX season. Then you got all the people with there offseason shit. It's a lot of stuff.
100MB per rider? With tradingpaints (iRacing), you only upload/download one skin (helmet, gear, bike, wheels, so 4 per rider with MXS). Even if each skin is 5MB (rough estimate for 2048 png) it would be 20MB per rider. Yes, downloading 800MB before a race would be quite the task, but it isn't very reasonable to expect that to be the case. I'm not trying to argue (probably seems that way), but I think you're exaggerating a bit. Also, the skins don't pile up with trading paints. When someone uploads a new skin, it replaces any old copy that you have of their skin. In iRacing, there is no (Wheeler-white, Wheeler-black, Wheeler-blue). There is one skin (per car), that is what you get. Sure, it limits the ability for someone to run a different colorway each race, but it makes it a bit easier to keep track of skins (and not let downloading get out of hand).

JLV has said in the past that he would likely make it keep track of skins you don't have, and prompt you to download them when you are not in the server. Basically an easy way to know and find any skins you don't have.

Just so were clear, tading paints (for iRacing) basically does this:
When you load into a server, it checks your skins folder for cars/<car>/<user_id>.tga
IF YOU DON'T HAVE THE SKIN OR THE SKIN HAS BEEN UPDATED:
Downloads the skins you don't have.
IF YOU DO HAVE THE SKIN:
Nothing.

This system would work fairly well with MXS, though the whole skin selection process would require an overhaul I think.
Boblob801
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Re: Trading paints idea.

Post by Boblob801 »

wheels1758 wrote:100MB per rider?
I legitimately calculated that unfortunately my click skills are below par. The real number would be 45mb give or take 5mb

wheels1758 wrote:Also, the skins don't pile up with trading paints. When someone uploads a new skin, it replaces any old copy that you have of their skin. In iRacing, there is no (Wheeler-white, Wheeler-black, Wheeler-blue). There is one skin (per car), that is what you get. Sure, it limits the ability for someone to run a different colorway each race, but it makes it a bit easier to keep track of skins (and not let downloading get out of hand).
That does seem like it would help stop your personal folder from filling up but it will also mean that If rider A wears a different colourway each round you will be downloading the same colourways 5 or 6 times due to them constantly overwriting each other.

All and all at 40mb for 40 people (One outdoors race) Thats 1.6 gb worth of downloading before a race. I'm not sure how "Trading Pants" actually works (thats a result of poor marketing on the topic creators behalf) but you're looking at delaying the start of each race by 1 or 2 hours just to wait. This is were I would say but lucky that'd only be for the first couple rounds but what if someone joins round 2 and they don't have the 1.6gb of skins??? You'll have to wait an hour for this one guy.

I think someone just needs to give a full explanation, clearly it works for Iracing but with that said I bet there skins are smaller in size and people don't change them like they change there underwear / like Mxs players.
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al167
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Re: Trading paints idea.

Post by al167 »

ive said it before here, jlv needs to break up the rider models into smaller pieces so you don't need 50 different copies of of the one set of gear just to see how people choose to accessorise theirs differently.
for instance some fox gear has fox boots, some with alpine stars, its the same gear needed twice to see those slight differences.
and some with neck braces, some without ect. jlv I know your working in on models at the moment, so maybe this is the time!
how about breaking the rider into several jms, boots, gloves, pants, jersey, neck brace and armor(on or off setting in game) with menus for each in game and finally different fonts and sizes for your name and number on your jersey. and ofcourse don't forget the 3d preview ingame. this would work because you would only need several sets of boots, gloves ect and the skins for gear could be 512x512 0r even 256x256 for some parts like boots ect. and only the skins could be uploaded for gear only. Gloves, boots, models ect would need to be downloaded from the forums.
a 256x256 png image is 100kb (8 bit)
and a 512x512 png is 250 kb (8 bit) (40x 250)= 10mb
raindogmutt
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Re: Trading paints idea.

Post by raindogmutt »

wheels1758 wrote:
Boblob801 wrote:
wheels1758 wrote:I don't think trading paints works like that. I think it only downloads the skin if the user has updated it since you last raced them. As long as people aren't changing skins every day (read: uploading new skin to 'tradingpaints' website), you wouldn't have too much to download.
Fair call, but with that said if you see a minimum of 40 different riders a day at 100mb per rider. That's 4gb there. Idn about you but that'd take me a long time to download. After a year your hard drive alone would likely be full with everyone's crap, old and new. Imagine what the SX series will be like. All these guys with 5 sets of gear. Theres normally 100 guys in the server. And if you're in there early odds are you will see each one. Thats 10gb and you'd expect that to hit about 50-60gb by the end of SX season. Then you got all the people with there offseason shit. It's a lot of stuff.
100MB per rider? With tradingpaints (iRacing), you only upload/download one skin (helmet, gear, bike, wheels, so 4 per rider with MXS). Even if each skin is 5MB (rough estimate for 2048 png) it would be 20MB per rider. Yes, downloading 800MB before a race would be quite the task, but it isn't very reasonable to expect that to be the case. I'm not trying to argue (probably seems that way), but I think you're exaggerating a bit. Also, the skins don't pile up with trading paints. When someone uploads a new skin, it replaces any old copy that you have of their skin. In iRacing, there is no (Wheeler-white, Wheeler-black, Wheeler-blue). There is one skin (per car), that is what you get. Sure, it limits the ability for someone to run a different colorway each race, but it makes it a bit easier to keep track of skins (and not let downloading get out of hand).

JLV has said in the past that he would likely make it keep track of skins you don't have, and prompt you to download them when you are not in the server. Basically an easy way to know and find any skins you don't have.

Just so were clear, tading paints (for iRacing) basically does this:
When you load into a server, it checks your skins folder for cars/<car>/<user_id>.tga
IF YOU DON'T HAVE THE SKIN OR THE SKIN HAS BEEN UPDATED:
Downloads the skins you don't have.
IF YOU DO HAVE THE SKIN:
Nothing.

This system would work fairly well with MXS, though the whole skin selection process would require an overhaul I think.
^^ i agree ;-)
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raindogmutt
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Re: Trading paints idea.

Post by raindogmutt »

Post from the official Website- gives you a bit more info
You guys happy now?

What You're Missing
Trading Paints shows other drivers' custom paint schemes so you can see their own designs instead of the plain-colored cars in iRacing by default. Seeing custom paint schemes in the sim makes for a more realistic experience and adds to the scenery and immersion.
Get Noticed on the Track
It's simple and free to get your custom design on the track—simply design your car in your favorite design software with the official iRacing painting templates, save your paint scheme, and upload it to Trading Paints. You're free to fully design your car with your own colors, patterns, designs, logos, and more.
Once your paint scheme is uploaded to Trading Paints, other drivers will see your custom design when they race.
Simple and Safe to Use
We make it easy—really easy—to get started. Simply sign up for an account, install the Trading Paints software on your computer, join a race or specator session, and start seeing what everybody else is seeing.
Trading Paints is trusted by over 19,000 iRacers to house their paint schemes and manage their downloads.
We're always interested in seeing your Trading Paints-sponsored paint schemes. Download the Trading Paints logo, your paint brushes, and get going!
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AG27214
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Re: Trading paints idea.

Post by AG27214 »

What you could do in the whole "changing gear every 5 seconds" is to select a public skin for your profile. So say I have a Pink gear set I am running for October I could put it as my public gear but if I want to change it for me I could without changing the public skin. Honestly I don't see why people want to change every 30 seconds I only change every once in a while.
Or maybe have a limiter for how many times you can change the public gear like there is for the chat for anti spam.
jlv wrote:OK, but if you filibuster yourself don't blame me for ignoring it.
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Parny223
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Re: Trading paints idea.

Post by Parny223 »

Boblob801 wrote:Did I say 1?? It'd be closer to 4gb. My bad
But not everyone has unlimited bandwidth, I have 40gb so just using my internet for sim would use it all in 10 days!
(I love you Steven)
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mxmadman374
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Re: Trading paints idea.

Post by mxmadman374 »

A Trading Paints style program would be perfect for MX Sim!

Some random points for folks who haven't used it based on the replies in this thread:

* You can download everyone's skins WITHOUT seeing them in game, without BEING IN GAME at all. With Trading Paints I would tell it what I want to download (car models, mainly. In MX Sim you could break it down by team/privateers/specific bike models even)

* You can download overnight! This is implied in the point above, but just so you know it wouldn't slow down racing at all.

* You don't HAVE to download anything. If you didn't download someones skin - either by choice or because you haven't updated recently - they just default to whatever skin you were already seeing. No download necessary.

* One skin per racer. In MXS, this would mean everyone would create an account and tie it to their UID. One account per UID, and one skin per account.

I have literally been dreaming about someone making this. If I had the technical know-how I would do it myself.
Boblob801
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Re: Trading paints idea.

Post by Boblob801 »

Parny223 wrote:
Boblob801 wrote:Did I say 1?? It'd be closer to 4gb. My bad
But not everyone has unlimited bandwidth, I have 40gb so just using my internet for sim would use it all in 10 days!
(I love you Steven)
Who are you :oops:
mxmadman374 wrote:A Trading Paints style program would be perfect for MX Sim!

Some random points for folks who haven't used it based on the replies in this thread:

* You can download everyone's skins WITHOUT seeing them in game, without BEING IN GAME at all. With Trading Paints I would tell it what I want to download (car models, mainly. In MX Sim you could break it down by team/privateers/specific bike models even)

* You can download overnight! This is implied in the point above, but just so you know it wouldn't slow down racing at all.

* You don't HAVE to download anything. If you didn't download someones skin - either by choice or because you haven't updated recently - they just default to whatever skin you were already seeing. No download necessary.

* One skin per racer. In MXS, this would mean everyone would create an account and tie it to their UID. One account per UID, and one skin per account.

I have literally been dreaming about someone making this. If I had the technical know-how I would do it myself.
I'm still a lil foggy on the overnight / download everything part. But I do like the one account tied to UID.
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Phathry25
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Re: Trading paints idea.

Post by Phathry25 »

It's a third party add on. Nobody is required to use it. Being so opposed to it like you are is fucking dense. It's like me saying I don't think people should be able to release custom models.

Fuck.
Boblob801
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Re: Trading paints idea.

Post by Boblob801 »

Phathry25 wrote:It's a third party add on. Nobody is required to use it. Being so opposed to it like you are is fucking dense. It's like me saying I don't think people should be able to release custom models.

Fuck.
You mad bro??
Where did I say I was opposed to it, I was just getting a fair explanation on what it does and how useful it may be. Mxmadman explained it fairly well to the point were I do like the concept. Although there are still parts I don't like. Generally the size of what I'm downloading and who's stuff I'm downloading. Mxmadman, made it out that I could download who evers stuff I wanted when ever I wanted to, like I said before, I like that idea. But I don't quite understand the download when ever I want part. Is there some sort of search function where I punch in my mates UID and it downloads his stuff while I'm outside of Mxs??
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Phathry25
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Re: Trading paints idea.

Post by Phathry25 »

Annoyed as fuck.

Is there something about third party that you don't understand? It's all outside of iRacing or hypothetically speaking MXS.

Nothing about it is required. If you don't like it don't use it.
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