Boblob801 wrote:wheels1758 wrote:I don't think trading paints works like that. I think it only downloads the skin if the user has updated it since you last raced them. As long as people aren't changing skins every day (read: uploading new skin to 'tradingpaints' website), you wouldn't have too much to download.
Fair call, but with that said if you see a minimum of 40 different riders a day at 100mb per rider. That's 4gb there. Idn about you but that'd take me a long time to download. After a year your hard drive alone would likely be full with everyone's crap, old and new. Imagine what the SX series will be like. All these guys with 5 sets of gear. Theres normally 100 guys in the server. And if you're in there early odds are you will see each one. Thats 10gb and you'd expect that to hit about 50-60gb by the end of SX season. Then you got all the people with there offseason shit. It's a lot of stuff.
100MB per rider? With tradingpaints (iRacing), you only upload/download one skin (helmet, gear, bike, wheels, so 4 per rider with MXS). Even if each skin is 5MB (rough estimate for 2048 png) it would be 20MB per rider. Yes, downloading 800MB before a race would be quite the task, but it isn't very reasonable to expect that to be the case. I'm not trying to argue (probably seems that way), but I think you're exaggerating a bit. Also, the skins don't pile up with trading paints. When someone uploads a new skin, it replaces any old copy that you have of their skin. In iRacing, there is no (Wheeler-white, Wheeler-black, Wheeler-blue). There is one skin (per car), that is what you get. Sure, it limits the ability for someone to run a different colorway each race, but it makes it a bit easier to keep track of skins (and not let downloading get out of hand).
JLV has said in the past that he would likely make it keep track of skins you don't have, and prompt you to download them when you are not in the server. Basically an easy way to know and find any skins you don't have.
Just so were clear, tading paints (for iRacing) basically does this:
When you load into a server, it checks your skins folder for cars/<car>/<user_id>.tga
IF YOU DON'T HAVE THE SKIN OR THE SKIN HAS BEEN UPDATED:
Downloads the skins you don't have.
IF YOU DO HAVE THE SKIN:
Nothing.
This system would work fairly well with MXS, though the whole skin selection process would require an overhaul I think.