Post your render for MXS here!

Post your screenshots and videos here
silverskate
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Re: Post your render for MXS here!

Post by silverskate »

John23 wrote:
silverskate wrote:new render
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Your renders look really cool, but they look very simulated. Not very realistic, but WAY better than me.
I am beginner for make renders, thanks so much and i am trying to learn how to make more realistic render
p2sta
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Re: Post your render for MXS here!

Post by p2sta »

if you want to get better.
1. use "real" lighting, you are racing on a track, so you would think there will be sun/sky lighting setup, but from your renders it looks like you have a plane light or a point light, which is not technicaly good. try to learn more about Global Illumination and HDRI lighting ;)

2. front wheel spins too much IMO
JakeT3
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Re: Post your render for MXS here!

Post by JakeT3 »

New render from me, it's a snapshot of a animated "jump" which I will be using in a video.

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CrossFlow Racing#16
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Re: Post your render for MXS here!

Post by CrossFlow Racing#16 »

JakeT3 wrote:New render from me, it's a snapshot of a animated "jump" which I will be using in a video.

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This looks really good, im looking forward to watching the full edit when you release it.
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John23
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Re: Post your render for MXS here!

Post by John23 »

Are there any .blend or OBJs that have an Armeture on ALL the joints? Fingers, Ankles, Neck, Upper Body, Lower Boddy.
jlv wrote:This post is useless.
Motolife_99
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Re: Post your render for MXS here!

Post by Motolife_99 »

Image[/quote]
Is he having intercourse with the barpad?
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Motolife_99
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Re: Post your render for MXS here!

Post by Motolife_99 »

Thanks to greg for telling me about the cloth physics, probably would of never found it haha
still playing around with the system.
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John23
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Re: Post your render for MXS here!

Post by John23 »

Motolife_99 wrote:Thanks to greg for telling me about the cloth physics, probably would of never found it haha
still playing around with the system.
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Could u pm me a tutorial on it. I have no clue how to do that.
jlv wrote:This post is useless.
GregDearman
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Re: Post your render for MXS here!

Post by GregDearman »

YouTube it
John23
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Re: Post your render for MXS here!

Post by John23 »

GregDearman wrote:YouTube it
No. I'm talking about removing the gloves and pants. I can't seem to do it.
jlv wrote:This post is useless.
Motolife_99
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Re: Post your render for MXS here!

Post by Motolife_99 »

John23 wrote:No. I'm talking about removing the gloves and pants. I can't seem to do it.
delete the armature, so you're left with just the rider base, put it into edit mode, press C to use the poly highlighting circle, then press A to deselect all polys,
then highlight just the pants, and gloves, and neck bit, then press X to delete
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silverskate
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Re: Post your render for MXS here!

Post by silverskate »

p2sta wrote:if you want to get better.
1. use "real" lighting, you are racing on a track, so you would think there will be sun/sky lighting setup, but from your renders it looks like you have a plane light or a point light, which is not technicaly good. try to learn more about Global Illumination and HDRI lighting ;)

2. front wheel spins too much IMO
Ok thank's p2sta, I did another render with less lighting.
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Kawasakis
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Re: Post your render for MXS here!

Post by Kawasakis »

The light looks still pretty sharp tho. It seems like he's in a photo shoot with those big flashes.
MXS Cup Winner
AX MX2 Champion

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silverskate
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Re: Post your render for MXS here!

Post by silverskate »

Kawasakis wrote:The light looks still pretty sharp tho. It seems like he's in a photo shoot with those big flashes.
oh ok, thanksss
I'm going to study lighting in blender
silverskate
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Re: Post your render for MXS here!

Post by silverskate »

p2sta wrote:if you want to get better.
1. use "real" lighting, you are racing on a track, so you would think there will be sun/sky lighting setup, but from your renders it looks like you have a plane light or a point light, which is not technicaly good. try to learn more about Global Illumination and HDRI lighting ;)

2. front wheel spins too much IMO
Kawasakis wrote:The light looks still pretty sharp tho. It seems like he's in a photo shoot with those big flashes.
this render was better?
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