Upcoming Tracks #1

All about making tracks for MX Simulator
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

....

You know you can adjust the scale of the track...?
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chuey352
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Joined: Sat Nov 22, 2008 6:48 pm

Re: Post your upcoming tracks

Post by chuey352 »

ya. ill do that if i get permission (doubt it) sorry i didnt understand.
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t-rex101
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Joined: Sat Mar 07, 2009 5:09 am

Re: Post your upcoming tracks

Post by t-rex101 »

chuey352 wrote:Recognize this track? im sure some oldies will. :)
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converted it and made it rideable for MXS, it actually rides fairly well. you just have to triple the quads.
i wont release.
I know that one and I think I still have it. Its Loko Sx
yzmxer608
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Re: Post your upcoming tracks

Post by yzmxer608 »

Might have been the only SX he released, not sure. I don't think he really minds since he posted the disp and tex's willingly at mcmfactory in the track objects section. Can't hurt to ask him though.
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jbob23
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Re: Post your upcoming tracks

Post by jbob23 »

hell ya i remember that track. put in a shit ton of laps on that. took me a while but the two rolling whooped out tables made me recognize it.
Voutare
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Re: Post your upcoming tracks

Post by Voutare »

I'm making Las Vegas. Just so you all know.

Has anyone else started it? It'd be gay having two of the same tracks. :/
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sam-brinkley
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Location: England

Re: Post your upcoming tracks

Post by sam-brinkley »

yzmxer608 wrote:Might have been the only SX he released, not sure. I don't think he really minds since he posted the disp and tex's willingly at mcmfactory in the track objects section. Can't hurt to ask him though.
DAMN That looks awesome i aint got that :O

Some one send download link please :D
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DJ99X
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Re: Post your upcoming tracks

Post by DJ99X »

Mittocs
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Re: Post your upcoming tracks

Post by Mittocs »

That track looks amazingly fun. I wish I knew how to convert haha :roll:
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mxracer118
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Joined: Fri May 16, 2008 8:58 pm

Re: Post your upcoming tracks

Post by mxracer118 »

ya really it looks like a bunch of fun will u consider releasing it chuey?
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mace-x
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Re: Post your upcoming tracks

Post by mace-x »

chuey352 wrote:Recognize this track? im sure some oldies will. :)
Image
converted it and made it rideable for MXS, it actually rides fairly well. you just have to triple the quads.
i wont release.
you opened the .env file to get the heightmap and then resize it?
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chuey352
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Joined: Sat Nov 22, 2008 6:48 pm

Re: Post your upcoming tracks

Post by chuey352 »

no. he released it with the PSD. of the height map. then i had to resize it and then put a layer of black to smooth some things out. opened it in the editor and made it much more ride able
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Post your upcoming tracks

Post by Garasaki »

a) The height map can only be extracted from an ENV by Laurie at twisteddirt and he will only do it if you are the creator of the track.

b) Another way to smooth it out is to just use the smooth "filter" or "command" in the MXS editor. I find strength 8 works quite well for that sort of thing.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DJ99X
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Location: Land Down Under

Re: Post your upcoming tracks

Post by DJ99X »

Just got the base down for this track. Not sure what to do with it yet. Feel free to throw ideas at me.
And yes, that treewall is a single object. That was a fiddly job to get done.

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Judan
Posts: 451
Joined: Tue Dec 02, 2008 7:39 am

Re: Post your upcoming tracks

Post by Judan »

try a transfer type jump landing down that hill in the back ground, if you make the jump just right it would probly be the funnest jump in the game
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