MX Bikes demo

I've heard conversation coming out of animal pens that is more intelligent than what is going on in here.
KaseoDip
Village Idiot
Posts: 1879
Joined: Sat Feb 04, 2012 10:39 pm
Team: Tegridy Farms
Location: Kansas

Re: MX Bikes demo

Post by KaseoDip »

Downloading now. Hopefully the terrain deformation and enduro track is fun. Thanks Havoc
LKR47
Posts: 893
Joined: Fri Jan 18, 2013 4:26 am
Team: LCQ Studios
Location: McHenry, Illinois
Contact:

Re: MX Bikes demo

Post by LKR47 »

Bike feels pretty stable once you get moving. Physics feel slightly better until you get in the air.... Its improving slowly
Image
MXONLINE_GEICO
Posts: 711
Joined: Sun Apr 19, 2009 6:09 pm

Re: MX Bikes demo

Post by MXONLINE_GEICO »

anyone else feels like the bike bounces around to much? and the steering ..just.. terrible... it's so hard to get back moving when you crash, especially uphill...

ah well not gonna touch it anymore untill beta 4 :roll: :roll: :roll: :roll:
mikez#411
Posts: 1225
Joined: Tue Feb 02, 2010 9:13 pm

Re: MX Bikes demo

Post by mikez#411 »

just play MXS Dani. :D
TeamHavocRacing
Posts: 8401
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: MX Bikes demo

Post by TeamHavocRacing »

PiBoSo wrote:We already know that there still is A LOT of work to do on physics.
However, we thought it would be a good idea, after five months of wait, to release a "snapshot" of development to:
- let you test all the new features and changes
- collect feedback
- allow modders to use the tracks created with the latest tools

From now on, having completed the biggest tasks ( that were the dynamic track surface and wet terrain ), you can expect more frequent updates.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
aeffertz
Posts: 4039
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: MX Bikes demo

Post by aeffertz »

They should work on that first and stop trying to polish a turd.
Image
aeffertz
Posts: 4039
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: MX Bikes demo

Post by aeffertz »

They should work on that first and stop trying to polish a turd.
Image
KaseoDip
Village Idiot
Posts: 1879
Joined: Sat Feb 04, 2012 10:39 pm
Team: Tegridy Farms
Location: Kansas

Re: MX Bikes demo

Post by KaseoDip »

Yeah I agree. He's spending too much time on making the game look good and have cool features but overall it is nearly impossible to play. I'm washing out going down a straight away!
Phathry25
Posts: 7481
Joined: Sat Dec 01, 2007 1:09 am
Team: No Frills Racing
Location: WI
Contact:

Re: MX Bikes demo

Post by Phathry25 »

The sooner he realizes his problems aren't physics related but control related the better. The virtual rider will never be smart enough for motocross.
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: MX Bikes demo

Post by SMR 510RR »

Phat and I don't always agree but when he is right he is right. Whatever happens between me moving the stick and the stupid rider adjusting the bars is killing MXB for me. I have to say that it seems to have gotten worse, combine that with the new stalling "feature"and I can't bear to ride more than a few laps.

I think some dampening on the physical bike inputs would do a lot to "tame" the "headshake" that the game currently has. I do think that the turning needs to be sped up somehow, I still feel like the back of the bike is too locked in and you cant rotate like you should be able to.
TeamHavocRacing
Posts: 8401
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: MX Bikes demo

Post by TeamHavocRacing »

They need someone that they trust that actually races or even rides motorcycles to tell them whats up.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: MX Bikes demo

Post by yzmxer608 »

SMR 510RR wrote:Phat is right.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
TeamHavocRacing
Posts: 8401
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
Contact:

Re: MX Bikes demo

Post by TeamHavocRacing »

An epic Phat response...

[quote author=Phathry25 link=topic=685.msg10450#msg10450 date=1430795908]

PiBoSo wrote
The vision is:
- keep improving physics to make it more realistic ( especially suspensions and tyres )
- improve the virtual rider
- add optional helpers to make the simulator more accessible
- add the possibility of helpers for those that prefer direct steer control[/quote]

Image
[/quote]
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: MX Bikes demo

Post by SMR 510RR »

I saw that last part yesterday, hopefully he makes it somewhat fun since I already bought it. I will say the deformation is actually decent but the riding is utter crap.
aeffertz
Posts: 4039
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: MX Bikes demo

Post by aeffertz »



The rider movements (minus twisting the throttle) looks really nice, though. Would be cool to have some movement like that on MXS.
Image
Post Reply