Jersey skinning

Post about creating and skinning models here
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Bertje
Posts: 6
Joined: Fri Jan 16, 2015 9:38 pm
Team: Privateer

Jersey skinning

Post by Bertje »

I made a jersey on the psd file I downloaded but when I chose it in the game it's sideways,... the gloves are on the back...
What is the problem?
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: Jersey skinning

Post by SMR 510RR »

You named it incorrectly and it is on the wrong model.
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Jersey skinning

Post by John23 »

Or you forgot to rotate it after saving it as a png. Show us what it looks like in game.
jlv wrote:This post is useless.
Bertje
Posts: 6
Joined: Fri Jan 16, 2015 9:38 pm
Team: Privateer

Re: Jersey skinning

Post by Bertje »

Image
Image
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Jersey skinning

Post by John23 »

yeah, that's a model JM problem. Does it say it can't find anything in the chat box when you start the game?
jlv wrote:This post is useless.
Bertje
Posts: 6
Joined: Fri Jan 16, 2015 9:38 pm
Team: Privateer

Re: Jersey skinning

Post by Bertje »

not about my jersey
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Jersey skinning

Post by John23 »

Bertje wrote:not about my jersey
What rider model are you using?

Show us what you are naming ur skin and JM.
jlv wrote:This post is useless.
Bertje
Posts: 6
Joined: Fri Jan 16, 2015 9:38 pm
Team: Privateer

Re: Jersey skinning

Post by Bertje »

Image
A .jm file I dont have?? It was a pack download from: https://fbcdn-sphotos-d-a.akamaihd.net/ ... ed5a042635
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Jersey skinning

Post by John23 »

Bertje wrote:Image
A .jm file I dont have?? It was a pack download from: https://fbcdn-sphotos-d-a.akamaihd.net/ ... ed5a042635
You need JMs. JMs tell the game where to put the skins. Get the p2sta rider model. It has the JMs
jlv wrote:This post is useless.
Bertje
Posts: 6
Joined: Fri Jan 16, 2015 9:38 pm
Team: Privateer

Re: Jersey skinning

Post by Bertje »

John23 wrote:
Bertje wrote:Image
A .jm file I dont have?? It was a pack download from: https://fbcdn-sphotos-d-a.akamaihd.net/ ... ed5a042635
You need JMs. JMs tell the game where to put the skins. Get the p2sta rider model. It has the JMs
I didn't understand what you mean :?
SMR 510RR
Posts: 2526
Joined: Sun Apr 08, 2012 6:36 am
Team: Privateer

Re: Jersey skinning

Post by SMR 510RR »

You need to name the skin to go on the correct model. Find the correct model (should be available where you got the template) and name your skin so it goes on that model (or make a second copy of the JM that is named like your skin).
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Jersey skinning

Post by m121c »

John23 wrote:
Bertje wrote:Image
A .jm file I dont have?? It was a pack download from: https://fbcdn-sphotos-d-a.akamaihd.net/ ... ed5a042635
You need JMs. JMs tell the game where to put the skins. Get the p2sta rider model. It has the JMs
This can't be any further away from being correct.

A jm is basically the model file, that is what the game reads to load the actual model. The "skin" is exactly what it sounds like. To make it simple, the "skin" wraps itself around the actual model, which the model has the information for that.

What happens if you save the skin saved wrong? The skin will not be able to find the correct jm, therefore can't read how to "wrap" itself around the model. This it looks all weird.

http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862

The topic above will explain to you how to actually name things correctly.
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Jersey skinning

Post by John23 »

m121c wrote:
John23 wrote:
Bertje wrote:Image
A .jm file I dont have?? It was a pack download from: https://fbcdn-sphotos-d-a.akamaihd.net/ ... ed5a042635
You need JMs. JMs tell the game where to put the skins. Get the p2sta rider model. It has the JMs
This can't be any further away from being correct.

A jm is basically the model file, that is what the game reads to load the actual model. The "skin" is exactly what it sounds like. To make it simple, the "skin" wraps itself around the actual model, which the model has the information for that.

What happens if you save the skin saved wrong? The skin will not be able to find the correct jm, therefore can't read how to "wrap" itself around the model. This it looks all weird.

http://forum.mxsimulator.com/viewtopic.php?f=12&t=1862

The topic above will explain to you how to actually name things correctly.
He doesn't have the jm's. He needs the jm's.
jlv wrote:This post is useless.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Jersey skinning

Post by m121c »

Right, but in order to make sure this isn't a problem again he should understand how they game actually reads these files, what it does with them, and what happens if it is named wrong.
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