Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
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Atom6246
Posts: 4000
Joined: Fri Jul 13, 2012 1:28 am

Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

BrandonEenink wrote:hey guys,
what do you think of this helmet?
release or not? I'm asking you what you think of it ...
I'm doing the last things on the helmet.

But here a picture.

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Looks sick!
Nick#126
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Re: Upcoming Skins and Shader Maps #2

Post by Nick#126 »

Just release all those custom helmets ! They are sick and I'm sure a lot of people will run them !
Nick van Gerwen
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Atom6246
Posts: 4000
Joined: Fri Jul 13, 2012 1:28 am

Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

Nick#126 wrote:Just release all those custom helmets ! They are sick and I'm sure a lot of people will run them !
Yeah and the template ;)
vortexracingleader
Posts: 1195
Joined: Sat Jan 12, 2013 1:49 am
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Re: Upcoming Skins and Shader Maps #2

Post by vortexracingleader »

Someone Asked me to texture there pro circuit header and this is what i came up with..
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BuzzedControlers
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by BuzzedControlers »

These are my 2014 team bikes, well im thinking of releasing them to public, with a psd. so people can add there own numbers and what not, just want to know everyone's thoughts
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Each bike took around 3hrs to make so there nothing perfect but theres alot to learn :) cheeers
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Lynch
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Re: Upcoming Skins and Shader Maps #2

Post by Lynch »

Change the colour of the hoses on the rmz, it looks kinda weird with the purple. Other than that I like it :)
BuzzedControlers
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Re: Upcoming Skins and Shader Maps #2

Post by BuzzedControlers »

Lynch wrote:Change the colour of the hoses on the rmz, it looks kinda weird with the purple. Other than that I like it :)
done ill make em like pink? ;)
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BuddyTheElf
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Re: Upcoming Skins and Shader Maps #2

Post by BuddyTheElf »

I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?

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Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.
Andy_Hack
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Re: Upcoming Skins and Shader Maps #2

Post by Andy_Hack »

I'd just skin the hole(black) and bake a normal map for it, should work pretty good like that.
d4u5d6u7 wrote:good staff, nice skins, like
Lynch
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Re: Upcoming Skins and Shader Maps #2

Post by Lynch »

BuzzedControlers wrote:
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My name :D
west
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Re: Upcoming Skins and Shader Maps #2

Post by west »

BuddyTheElf wrote:I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?

Image

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Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.

i did modification on yellow area for" more replicated "
red area need modification to be the same
and blue area isn't the same too , i tried to modify but i dont want lost time on it u will do it better than me


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link of the topic : http://forum.mxsimulator.com/viewtopic.php?f=15&t=27353[/size] => new engine's sounds
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

The CRF logo really needs work to look like the one in the irl pic other than that it looks good!
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2014 Loretta Lynns 250 Pro Sport 2nd
BuzzedControlers
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Re: Upcoming Skins and Shader Maps #2

Post by BuzzedControlers »

Lynch wrote:
BuzzedControlers wrote:
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My name :D
Thats my last name ;)
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crashreallyfast
Posts: 286
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Re: Upcoming Skins and Shader Maps #2

Post by crashreallyfast »

BuddyTheElf wrote:I'm not sure what to do about the airbox area on the 2014 HRC bike. The real bike has a hole in the plastics to allow air into the airbox however the mxs model doesn't have the hole. Basically I either leave it how it is shown in my picture or make it exactly the same as the real thing and just have a white space where the hole would be. Opinions?

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Still need to do a few other things such as the Rekluse clutch cover and exporting the bike with the header that doesn't wrap around the frame.
I'd leave it as is, Personally i believe that is a poor design compensation on the real graphics.
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

crashreallyfast wrote:Personally i believe that is a poor design compensation on the real graphics.
Err... what? A hole in the OEM plastics is a "design compensation?"
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