2009-11-11 snapshot
Re: 2009-11-11 snapshot
For starters, 6 should be a 16
Re: 2009-11-11 snapshot
+ shouldn't you have the picturenames running from crowd_0 to crowd_8 instead of [crowd_1:crowd_9]
Stability:
jlv wrote: You can do some fairly tame whips with it set to 95, but to really get it sideways you need to set it under 60.
Re: 2009-11-11 snapshot
It might be easier to read that way but the names don't matter. The only problem I see is the incorrect sequence length that DJ pointed out.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: 2009-11-11 snapshot
That was the case, and now I have it sorted out. The animation looks great!
-
- Posts: 1095
- Joined: Sat Mar 22, 2008 2:05 am
- Team: Privateer
- Location: Trafford Alabama
Re: 2009-11-11 snapshot
I hate to resurrect this post again but I need a little help. I am getting an error when loading my track, saying 'depth mismatch reading .seq'.
ANIM1 4 4 3840 1
1 2 3 4
PNG @oneontasx/ad1.png
PNG @oneontasx/ad2.png
PNG @oneontasx/ad3.png
PNG @oneontasx/ad4.png
I have 4 images at 128X128 each. Any help would be greatly appreciated.
ANIM1 4 4 3840 1
1 2 3 4
PNG @oneontasx/ad1.png
PNG @oneontasx/ad2.png
PNG @oneontasx/ad3.png
PNG @oneontasx/ad4.png
I have 4 images at 128X128 each. Any help would be greatly appreciated.
R.I.P. Jacob Nash #241
PSN-chrismri463

xfire--cmarona463
PSN-chrismri463

xfire--cmarona463
Re: 2009-11-11 snapshot
The image number starts from 0, not 1. So it should read
ANIM1 4 4 3840 1
0 1 2 3
PNG @oneontasx/ad1.png
PNG @oneontasx/ad2.png
PNG @oneontasx/ad3.png
PNG @oneontasx/ad4.png
ANIM1 4 4 3840 1
0 1 2 3
PNG @oneontasx/ad1.png
PNG @oneontasx/ad2.png
PNG @oneontasx/ad3.png
PNG @oneontasx/ad4.png
-
- Posts: 1095
- Joined: Sat Mar 22, 2008 2:05 am
- Team: Privateer
- Location: Trafford Alabama
Re: 2009-11-11 snapshot
Thanks DJ but it still gives me the same error. I saw where your water model used 32 slides at 32x32, so I tried using 4 slides at 4x4 each, and that didn't work either. I just don't know what the error means. I have made .seq images before and had them work, but I don't know what the difference is this time.
R.I.P. Jacob Nash #241
PSN-chrismri463

xfire--cmarona463
PSN-chrismri463

xfire--cmarona463
Re: 2009-11-11 snapshot
You got that spare line after the final line? Cos if you dont, it will be looking for 4 lines, but can only read 3, which could sorta make sense with the depth problem
Re: 2009-11-11 snapshot
That will happen when one frame has an alpha channel and another doesn't. Either flatten all of them or add alpha channels to all of them.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 1095
- Joined: Sat Mar 22, 2008 2:05 am
- Team: Privateer
- Location: Trafford Alabama
Re: 2009-11-11 snapshot
Thanks guys. The problem was that 3 of the images had alpha layers and 1 didn't. Thanks again.
R.I.P. Jacob Nash #241
PSN-chrismri463

xfire--cmarona463
PSN-chrismri463

xfire--cmarona463