
Upcoming Models #2
Re: Upcoming Models #2
Wow, looks great man.
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Re: Upcoming Models #2
Whats the common polycount for track objects?
Or does that matter as much as the bike counts?
Or does that matter as much as the bike counts?
Re: Upcoming Models #2
Oh man this is sick.Your going to do race version of it?
Re: Upcoming Models #2
Yeah, i need to make a sock base then modify to make it raceKawasakis wrote:Oh man this is sick.Your going to do race version of it?
probably will change pipe, seat bump and will try to mke one of those brake plastics protectors
FORMER SUPERCROSS LEGEND
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Re: Upcoming Models #2
that looks good luiz.
i dont no much about modeling but how do you get the color of the all the parts on the bike?
i dont no much about modeling but how do you get the color of the all the parts on the bike?
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Re: Upcoming Models #2
Damn Luiz that is looking so nice! If you need any reference pics of a certain part just let me know.

DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Re: Upcoming Models #2
Woho! I wouldnt mind if you would make fat bars,cuz on ddmx kx250f was just crossover bars,and its gets boring.. And dont forgot to make handguards alpha.(or something like this)LuizH wrote:Yeah, i need to make a sock base then modify to make it raceKawasakis wrote:Oh man this is sick.Your going to do race version of it?
probably will change pipe, seat bump and will try to mke one of those brake plastics protectors
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Re: Upcoming Models #2
Still dont realy know what bike should i do.

Umm also if someone could help a bit, the front is now 6 sides (the front bumb) and i was just wondering could i make it like 10-12? to make more smooth....
I realy dont want to know that theres too mutch edges when i have uv mapped.
Well anyways its now with all parts in pic, 300 polys.

Umm also if someone could help a bit, the front is now 6 sides (the front bumb) and i was just wondering could i make it like 10-12? to make more smooth....
I realy dont want to know that theres too mutch edges when i have uv mapped.
Well anyways its now with all parts in pic, 300 polys.
Re: Upcoming Models #2
Those forks would need a couple more sides I would think. You could get rid of the stem though. Think about it, it will be inside the headstock so won't be seen at all. Your scaling all seems to be a little off ('m assuming your not working from reference pictures). As in the forks look too skinny, the swing arm looks too narrow/long. Your definitely improving though. Look up some tutorials on setting up reference pictures in Blender (sorry if you are working from them, just seems off to me.)
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Re: Upcoming Models #2
Well the forks i change, the clamps and that i wont cause its good enough (just simply change some things on it.)cpt_Slow wrote:Those forks would need a couple more sides I would think. You could get rid of the stem though. Think about it, it will be inside the headstock so won't be seen at all. Your scaling all seems to be a little off ('m assuming your not working from reference pictures). As in the forks look too skinny, the swing arm looks too narrow/long. Your definitely improving though. Look up some tutorials on setting up reference pictures in Blender (sorry if you are working from them, just seems off to me.)
and the swing isn't that long, it seems just like you said but when i get my frame done i will get more things to real size.
I make 10 sides for the forks so its not that much of a cube.
And could you explain stem? in my world its on bikes where the handlebars join the point, so in this it would be the thing "inside" clamp's.
Re: Upcoming Models #2
If you are doing a bike i recomend you to use Eskwaad Forks, they are probably the most real we could get
FORMER SUPERCROSS LEGEND
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Re: Upcoming Models #2
these models look great
good job
luizH i dont think eskwaad will apreciate if everybody take his fork


luizH i dont think eskwaad will apreciate if everybody take his fork


