Game Suggestions
Re: Game Suggestions
brent is just Mxonlines nut swinger. He was easily swept in by the guy who got dropped on to a trailor hitch.. Its a shame, poor guy doesn't know better.
Re: Game Suggestions
I think it's great how he is now. He's pretty respectable.brent26 wrote:dont start acting like a nice fella now [Jones] ya poser.
Man, my brother wanted to do mx online tournaments, i told him they sucked, he didn't listen. Two days of him trying to do them he already said they suck balls.Kawasakis wrote:Wtf? Go away with your mxtournamentsEveryone who i know said its sucks balls,and it was topic about it...
HopefullyKawasakis wrote:You can get ban for this...

Re: Game Suggestions
What you've said here is all wrong physically, but I'm always ready to try new things to improve the handling. I am absolutely certain that reversing the steering will not do what you want, but have you tried increasing "leveling"? If it helps at low speed I could add a setting to boost leveling at low speeds or possibly merge it into "slow damping".Prologue wrote:It is what happens in real life for sure, at speed. But for very low speeds, you can turn much sharper if you turn your wheel into the turn. If you tried that at speed, you would immediately flop to the ground. This is because the ground deflects the bike into a roll, but at low speeds, that doesn't happen, gravity does the rolling.DJ wrote:The amount of times that we have had the reverse steering argument...
The fact is, that is what really happens in real life.
For anything above 'very low speed', opposite is king. But, at very low speeds it is inefficient compared to real life, in my opinion.
I agree with giopanda, it would be nice to have a slider that says "below x mph, lean and turn in the same direction as the input. Above that, turn in the opposite." It probably should have a bit of a transition between the two also, so the rider doesn't just jerk the wheel in the other direction once it hits x mph.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Game Suggestions
Ok its not exactly what I was looking for but if we could do something similar to this it would make slow manoeuvring so much easier
http://www.youtube.com/watch?v=B08HzwPs7Uw
http://www.youtube.com/watch?v=B08HzwPs7Uw

Re: Game Suggestions
I have honestly gotten used to the reversed steering that if it changed now I would go the wrong way all the time.
Re: Game Suggestions
Haha me tooPumaxcs wrote:I have honestly gotten used to the reversed steering that if it changed now I would go the wrong way all the time.
More just the way the bike can be leaned over when the rider puts his foot down and spun around

Re: Game Suggestions
I'm with Puma, I'm so used to it I sometimes forget that I'm steering backwards after I fall or something like that.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Game Suggestions
I agreed! I said it right in the post "I agree with giopanda".giopanda wrote:this is exactly what i meant..why no one agree with me then?Prologue wrote:It is what happens in real life for sure, at speed. But for very low speeds, you can turn much sharper if you turn your wheel into the turn. If you tried that at speed, you would immediately flop to the ground. This is because the ground deflects the bike into a roll, but at low speeds, that doesn't happen, gravity does the rolling.
For anything above 'very low speed', opposite is king. But, at very low speeds it is inefficient compared to real life, in my opinion.
I agree with giopanda, it would be nice to have a slider that says "below x mph, lean and turn in the same direction as the input. Above that, turn in the opposite." It probably should have a bit of a transition between the two also, so the rider doesn't just jerk the wheel in the other direction once it hits x mph.


Re: Game Suggestions
This is meant in the most respectful way possible, I don't believe you. Basically the whole deal is a battle between torques. At zero speed the only torque is from gravity. That is why if you aren't moving, you can't balance it. So, you have to be moving to balance the torque from gravity. The only way that you can balance this torque is to turn into the way the bike is being pulled by gravity. (There is a correction due to angular momentum, but you could think about a bike with skis and it behaves the same way (there is just less resistance to leaning over.) The reason you need to turn opposite to what you might think you need to (at speed) is because you have to scoot the bike out from under you, so that gravity can pull the bike down (and conservation of angular momentum). This is akin to balancing a broomstick on your hand. In order to displace the stick to the right, you need to scoot the bottom out to the left and let it fall to the right, then quickly scoot back under the point of balance (actually, past to compensate for the torque of inertia) to keep it from falling all the way over. So, what really happens when turning is that you turn opposite (to lean it), catch it by turning slightly into the turn (enough to balance the torque from gravity with the torque from centripetal force), then get the bike back up by turning a lot to the right. If you were always opposite steering, the bike would just scoot out on you and you would eat dirt.jlv wrote:What you've said here is all wrong physically, but I'm always ready to try new things to improve the handling. I am absolutely certain that reversing the steering will not do what you want, but have you tried increasing "leveling"? If it helps at low speed I could add a setting to boost leveling at low speeds or possibly merge it into "slow damping".Prologue wrote:It is what happens in real life for sure, at speed. But for very low speeds, you can turn much sharper if you turn your wheel into the turn. If you tried that at speed, you would immediately flop to the ground. This is because the ground deflects the bike into a roll, but at low speeds, that doesn't happen, gravity does the rolling.DJ wrote:The amount of times that we have had the reverse steering argument...
The fact is, that is what really happens in real life.
For anything above 'very low speed', opposite is king. But, at very low speeds it is inefficient compared to real life, in my opinion.
I agree with giopanda, it would be nice to have a slider that says "below x mph, lean and turn in the same direction as the input. Above that, turn in the opposite." It probably should have a bit of a transition between the two also, so the rider doesn't just jerk the wheel in the other direction once it hits x mph.
I don't know how things are implemented in the game, but I am guessing that the leveling does the 'slightly turning back' part. It is an interesting predicament because you never really 'lean' the bike, you just turn it out from under you in such a way that gravity torques you down until it is countered by centripetal force (turning the wheel), and that is how you turn. I don't think that you can deny the fact that you can sit on a bike, bring the bars full lock to the right, and ride around in a right hand turn, all while never opposite steering (start from a stop, that way you don't have to torque it down there).
My conclusion (opinion)? All of the actual 'turning' is definitely done by turning wheel into the turn, but getting down to the leaning position is done by opposite steering.

Re: Game Suggestions
We seem to be in violent agreement here. To initiate the lean you have to counter steer and that applies at all speeds. You can change how hard the stabilizer steers into the lean with the leveling adjuster. If you want to change the low speed handling that would be the first thing to play with. Reversing the steering at low speed would not work right at all.Prologue wrote:My conclusion (opinion)? All of the actual 'turning' is definitely done by turning wheel into the turn, but getting down to the leaning position is done by opposite steering.
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Re: Game Suggestions
Here is a suggestion someone might like:
A respawn feature
Similar to the game skate, it would be cool when practicing to be able to place a marker on the track and then be able to teleport back to that spot at the press of a button. This could be very handy when working on one particular section of a track. It would save time so that you don't have to watch the crash, wait to get up, and then ride back to the start of the section. I think this would make it possible to learn supercross tracks a bit faster and more efficiently.
A respawn feature
Similar to the game skate, it would be cool when practicing to be able to place a marker on the track and then be able to teleport back to that spot at the press of a button. This could be very handy when working on one particular section of a track. It would save time so that you don't have to watch the crash, wait to get up, and then ride back to the start of the section. I think this would make it possible to learn supercross tracks a bit faster and more efficiently.
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Re: Game Suggestions
So, if I am reading this correctly, the leveling is an automatic type of steering. I am guessing that if there is no input from the controller, and your bike is leaned over a certain angle, the leveling will automatically turn your wheel into the turn a certain amount. So, while trying to start a turn from a stop, the thing that hinders us is not the automatic steering due to leveling, it is the inability to lean the bike in the direction you want to go before taking off. If you could lean the bike in the direction of the controller input while stopped (like pushing with your legs), that would solve it. The leveler would realize that the bike was leaned over and correspondingly turn into the turn. Then you could make sharp turns from a stop.jlv wrote:We seem to be in violent agreement here. To initiate the lean you have to counter steer and that applies at all speeds. You can change how hard the stabilizer steers into the lean with the leveling adjuster. If you want to change the low speed handling that would be the first thing to play with. Reversing the steering at low speed would not work right at all.Prologue wrote:My conclusion (opinion)? All of the actual 'turning' is definitely done by turning wheel into the turn, but getting down to the leaning position is done by opposite steering.
I think that the weirdness while riding around at low speeds is due to a lack of leveling at low speeds. This is because (at least for me) I want more leveling at low speeds but less at high speeds. I think that if the leveling was speed based (like the slow damping factor/slow damping speed) then we would be set. If you allow a slow leveling factor and a slow leveling speed then you could crank up leveling under a certain speed, and that would smooth out low speed turning.
So the problems:
1) When taking off from a stop, you can't make sharp turns. This is due to initial conditions, namely the absence of an initial lean.
How to Solve: Allow leaning while stopped.
2) At low speeds there is a bad feel because of the limited strength of leveling when it is tuned for a nice feel at high speeds. (I like low leveling at high speeds and high leveling at low speeds.)
How to Solve: Put in a slider for a slow leveling factor and one for slow leveling speed.
Again, all of that gibberish will only work if the leveler works the way I am thinking it does (you know, automatically turns in based on angle and whatnot). I hope it was clear and plausible.
P.S. I love the respawn idea for practice. A 'save current position and restart here' option would be great and then you could just use the 'back up to restart' option to trigger it to respawn.

Re: Game Suggestions
In the editor move the last timing gate to the start of the section. Then go into timetrial mode and when you stuff up just press reverse and viola
