Game Suggestions
Re: Game Suggestions
or if u don't have their gear or bike skin then its a random pick from what you have ???
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: Game Suggestions
I'm sure its been said before but I'd love it if I didn't have to exit the game everytime I wanted to the changes I just did to a disp map. Auto reload feature after a PS save would be awesome but even an option to browse/reload for a different terrain.png would be amazing haha.

Re: Game Suggestions
I agree with Garasaki, I downloaded every good skin I could find, team skins ect and still I had mixed up skins and default gears. Please make it possible to download skins off the server. I also like the idea of the random gear idea. BUT we would have to have a folder for Team skins so the random skins arent team skins.


Re: Game Suggestions
The slow part is testing the torus shaped wheels against the height field. Drawing the roost can also be slow if you have a weak video card. If erode is on it also has to update the terrain textures which is also slow.Vellu wrote:I believe it's not the visual part of the roost that makes your game lag, it lags because it has to calculate the trajectory of the roost. Like where the roost particle is from and where it lands. The erode uses this information to modify the ground, so it couldn't basicly work without lagging.
I don't want to add to the server load. When I get around to this what I plan to do is have to game offer to try to find the skins for you afterwards by sending you to a web page that has a model/skin database on it.mx4life wrote:I agree with Garasaki, I downloaded every good skin I could find, team skins ect and still I had mixed up skins and default gears. Please make it possible to download skins off the server. I also like the idea of the random gear idea. BUT we would have to have a folder for Team skins so the random skins arent team skins.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Game Suggestions
That would be great JLV. Anything that would help to get the skins people are using. 



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Re: Game Suggestions
Simple suggestions.
What i would like in game is the vertical horizontal camera options, that wouldn't be that hard to add?
That would make videos even better,
Chat hider, options: Hide chat : On/off , if on you see it as normal, off you see the chat ONLY by pressing chat button.
I know --hidden-hud does this but there goes laptimes etc.
Also one suggestion witch i know for a fact that has been told before is the camera in 3rd person view to rise if the rider is going uphill (meaning when going up/down the camera folows like on flat ground so youl see what is in front of you (I know 1st person view would be easy to use if thats a problem. still)
And last but not least. (realized this while at anaheim 3)
An automatic erode on sand parts of the track.
If you play and enter sand usualy its based on the layout, now if we had this system you could enter mud/sand (mayby even gravel but with less "erode")
and leave a mark, thats it, not MUTCH but as in real life sand and mud sections are full of them and they continue alltougth the race.
Gravel is different cause after while of online you would be crashing caused by the hard track, but sand and mud, somehow could be more flowable (meaning the tires to deap into the ruts more and giving the feel to it)
and you just leave a mark, then etc supercross tracks the sand section could be similar to real life (without any ruts before race and plain sand) but after 5 laps its a HARD plase to hit.
While riding a sand part its hard for me to get the sand feeling when you hit the rut and you dont "sink" in there, you just fall, if you hit it hard, the sand is hard as gravel alltougth its slipery and mayby the sand fly more
But the realest feeling for me is when you enter and you have only some amount of control cause you have plain sand there where you create the ruts by riding, erode system isnt what im looking for but the sand sections/mud sections could be auto erode would be on, when you put it on -.- If off the track would be more similar to original layout (like normal maps take over shading, if bad computer shading is all you have no shaders..)
If you didnt understand i will corrent this post.. with few words...Thanks ducky.
What i would like in game is the vertical horizontal camera options, that wouldn't be that hard to add?
That would make videos even better,
Chat hider, options: Hide chat : On/off , if on you see it as normal, off you see the chat ONLY by pressing chat button.
I know --hidden-hud does this but there goes laptimes etc.
Also one suggestion witch i know for a fact that has been told before is the camera in 3rd person view to rise if the rider is going uphill (meaning when going up/down the camera folows like on flat ground so youl see what is in front of you (I know 1st person view would be easy to use if thats a problem. still)
And last but not least. (realized this while at anaheim 3)
An automatic erode on sand parts of the track.
If you play and enter sand usualy its based on the layout, now if we had this system you could enter mud/sand (mayby even gravel but with less "erode")
and leave a mark, thats it, not MUTCH but as in real life sand and mud sections are full of them and they continue alltougth the race.
Gravel is different cause after while of online you would be crashing caused by the hard track, but sand and mud, somehow could be more flowable (meaning the tires to deap into the ruts more and giving the feel to it)
and you just leave a mark, then etc supercross tracks the sand section could be similar to real life (without any ruts before race and plain sand) but after 5 laps its a HARD plase to hit.
While riding a sand part its hard for me to get the sand feeling when you hit the rut and you dont "sink" in there, you just fall, if you hit it hard, the sand is hard as gravel alltougth its slipery and mayby the sand fly more

But the realest feeling for me is when you enter and you have only some amount of control cause you have plain sand there where you create the ruts by riding, erode system isnt what im looking for but the sand sections/mud sections could be auto erode would be on, when you put it on -.- If off the track would be more similar to original layout (like normal maps take over shading, if bad computer shading is all you have no shaders..)
If you didnt understand i will corrent this post.. with few words...Thanks ducky.
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Re: Game Suggestions
You should look into live for speed's skin system. quite amazing. Could help with what your doingjlv wrote:The slow part is testing the torus shaped wheels against the height field. Drawing the roost can also be slow if you have a weak video card. If erode is on it also has to update the terrain textures which is also slow.Vellu wrote:I believe it's not the visual part of the roost that makes your game lag, it lags because it has to calculate the trajectory of the roost. Like where the roost particle is from and where it lands. The erode uses this information to modify the ground, so it couldn't basicly work without lagging.
I don't want to add to the server load. When I get around to this what I plan to do is have to game offer to try to find the skins for you afterwards by sending you to a web page that has a model/skin database on it.mx4life wrote:I agree with Garasaki, I downloaded every good skin I could find, team skins ect and still I had mixed up skins and default gears. Please make it possible to download skins off the server. I also like the idea of the random gear idea. BUT we would have to have a folder for Team skins so the random skins arent team skins.
Re: Game Suggestions
This right here is exactly why we need the option to have separate boots and separate leatt skins at the very least. This game takes up more HD space than any other game I have installed. This plus the option to load skins that others have online without having the skin is an absolute must.giopanda wrote: i don't think i'll add that variant, i already done like 60 variants for a total of 92mb..i think it's enough for now.
Re: Game Suggestions
I have to agree, I would honestly not care about the next big update if that was next.
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Re: Game Suggestions
i have to agree to what i've said already 
separate gear/boots/leatt/chest protector would keep file size waaay lower, and keep the overall data transfer (sorry for not knowing technical names) while online the same.
i mean if a complete skin (gear boots leatt) with normal and spec weights x megabytes, i suppose the sum of a boots skin, a leatt skin and a gear skin would be the same.
right now rider model skins are 1024x2048, if we cut off from them boots and leatt we can rearrange the wireframe in a 1024x1024, that means we could have a 1024x512 for the boots and another 1024x512 for the leatt or chest protector, and have the same file size in 3 different files, am i right?

separate gear/boots/leatt/chest protector would keep file size waaay lower, and keep the overall data transfer (sorry for not knowing technical names) while online the same.
i mean if a complete skin (gear boots leatt) with normal and spec weights x megabytes, i suppose the sum of a boots skin, a leatt skin and a gear skin would be the same.
right now rider model skins are 1024x2048, if we cut off from them boots and leatt we can rearrange the wireframe in a 1024x1024, that means we could have a 1024x512 for the boots and another 1024x512 for the leatt or chest protector, and have the same file size in 3 different files, am i right?

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Re: Game Suggestions
Not a game suggested per-se...
I found the demo for this game looking for free online mx games, such as Teagames motocross.
http://www.teagames.com/games/tgmotocross3/play.php
The free demo should be one of the top results with a google search of "free online game motocross." I'm not sure how that would be accomplished, but surely more people visit mxsimulator.com than mini-moto.freeonlinegames.com, which was the second result on my above search.
I found the demo for this game looking for free online mx games, such as Teagames motocross.
http://www.teagames.com/games/tgmotocross3/play.php
The free demo should be one of the top results with a google search of "free online game motocross." I'm not sure how that would be accomplished, but surely more people visit mxsimulator.com than mini-moto.freeonlinegames.com, which was the second result on my above search.
Re: Game Suggestions
I was just wondering if the rider and bike movement will ever be changed.As in the rider moving more realistically seeing as this is a simulator, and having the rider ride more on his toes.I would really like these improvements as I'm sure many others will.
Thanks and kind regards.
Thanks and kind regards.
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Re: Game Suggestions
yFMX suggested uploading the skins to a server. At the start of the race it pulls the skins people are using from the server for you temporarily.
Re: Game Suggestions
The amount of bandwidth that would use.....