Unmanaged leaves all the software configuration/upgrades up to you. They basically just rent the computer to you and you're on your own from there.ddmx488 wrote:hmm, ua's ip adress changes constantly. that could be a problem. a unmanaged server sounds good but what is the quality difference between the two? is there much coding that goes into online multiplayer?
A managed server is almost like using shared hosting except you have the server all to yourself. They keep the software configured and up to date while you just use cpanel or whatever to run your website.
As for how hard multiplayer will be, I won't know until I do it. I was initially thinking making the server run the physics and letting the clients use prediction to keep in sync and not lag. That would have been technically challenging and also have high CPU requirements for high latency clients. The upside would be that cheating would be nearly impossible.
Lately I've been thinking that's not the way to go. Instead I've been thinking I'll let each client handle its own physics and just have the server inform the clients of each other's positions. The coding should be a lot easier that way.