so this may have been said, but it should def. be shorter to get up...black out time should start when you crash, and as soon as your rider is back on the bike, if you are no longer blacked out, you imediately get up, and if you are still blacked out, you wait...looking forward to the race tonight, should be REALLY interesting
I was thinking about the original blackout criteria and the rationale behind it. It was not force based mostly because that info wouldn't be consistent on a demo replay. So it was based on your position when you hit the ground instead. Since that would be exactly the same during real play and demo replay, that meant whether the rider was knocked out could be implicitly determined during replay, which meant the demos were both backwards and forwards compatible for the most part.
For the flying W rider, there was no way to do it without changing the meaning of some of the fields in the state packets. So the when the rider is off, there is a field in the state packet that says so. So there really isn't a good reason not to scrap the original blackout conditions now and make it be force based (which I now intend to do).
As far as "spawning" the rider on the bike, that's only realistic if the rider is Captain Kirk. I know it's not totally realistic now, but adding teleportation would be going in the wrong direction.
Josh Vanderhoof
Sole Proprietor jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
go to the C:\Program Files\MX Simulator\ folder and theres a mx.exe rename that to 2mx.exe and rename the file you just downloaded to mx.exe and put it into the folder.
robbimagg wrote:go to the C:\Program Files\MX Simulator\ folder and theres a mx.exe rename that to 2mx.exe and rename the file you just downloaded to mx.exe and put it into the folder.
i did that and i didnt have a mx.exe in that folder all i had was one that said mx is it that one?