Front wheel traction pole
Re: Front wheel traction pole
With auto dab off you have to press the dab button to put your foot down even when stopped. When you're holding the button down it will dab unless you're going faster than the max dab speed.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Front wheel traction pole
But it doesn't work right when you're using the sticky dab.

Those who possess strength have also known adversity.
Re: Front wheel traction pole
Going by the poll it is a definate issue..Theres no denieing it....Alot of people are just used to the way it is ...
Appreciate my hard work? Buy me a beer,
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
https://www.paypal.me/Motoboss
Check out my Facebook Page
My YouTube Channel - https://www.youtube.com/channel/UCR5gAn ... z59ykqiKyA
-
- Posts: 306
- Joined: Fri Feb 15, 2008 11:12 am
- Team: Pro Privateer
- Location: England
Re: Front wheel traction pole
Design by poll rarely works well. I'm actually surprised it's as close as it is. Who's going to vote for sliding out more?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 306
- Joined: Fri Feb 15, 2008 11:12 am
- Team: Pro Privateer
- Location: England
Re: Front wheel traction pole
Lol, more front wheel traction will be better, but i swear its ok if you use antilock ?

Re: Front wheel traction pole
ha. I did!jlv wrote:Who's going to vote for sliding out more?
Re: Front wheel traction pole
I definitely think the front stabilization system should be tweaked. I mean, by now most everyone has gotten used to the washouts and weird falls. But that's not to say that it's a perfect system. It's no different than someone getting used to living with genital herpes. Sure they can live with it, but they will always wish there was a cure so their life is improved and they can stir up guts confidently, or in our case hit corners more confidently! I've had the game for a couple years now, and there really is no other that can compete. I hope you (jlv) realize that we are not trying to slam the game, just simply voicing our opinions/frustrations. I believe addressing the front end issue and the way the game handles crashing would make this the game it deserves to be! I sure know it would cut my anger with random falls in half!
long live sim

Re: Front wheel traction pole
The stabilizer can always be improved and I'm all for that. What I'm not for is just blindly increasing the traction. The only difference that will make is you will be leaning over more when you fall. To keep up with the fast guys you'll still need to be on the edge of sliding out.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
-
- Posts: 8401
- Joined: Thu Nov 19, 2009 5:52 am
- Team: Havoc Racing
- Contact:
Re: Front wheel traction pole
Don't give in too much JLV.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Re: Front wheel traction pole
I'm certainly not for making rash decisions like that either jlv. No great decision is made in haste, especially one that may make the experience even worse. As has been said by most, the traction is nearly spot on. The issue thats predominantly the cause of concern, for me at least, is I assume the "stabilizer" setting. Its the sudden bar jerking movements that come out of nowhere, or appear out of nowhere that are the only real grief I personally have with the front end. Its NOT game breaking by any means, just a frustrating element that up until now has really been overlooked. I think its great that I can even be having this conversation with the creator of my favorite game, so I'm definitely NOT suggesting everyone DEMAND you increase traction!jlv wrote:The stabilizer can always be improved and I'm all for that. What I'm not for is just blindly increasing the traction. The only difference that will make is you will be leaning over more when you fall. To keep up with the fast guys you'll still need to be on the edge of sliding out.
And about being on the edge of control to be fast, I most certainly agree. It would be no fun if everyone could go wide open with no real consequences. Thats what separates us fast guys from the rest!

Re: Front wheel traction pole
Comparing mx simulator to gp500 I find the way gp500 washes the front is alot more controlable because when the front loses grip the bars start to tuck slightly warning you your close to crashing .Once you get used to it its very predicable and controlable to slide front and rear while on the limit. Mx simulator does have times where you can wash the front for a bit and catch it , but for me most times Ill just crash as the front end washes out too fast (especially sand sections in sx) .I dont lose the front end as much these days but when I started playing mx sim it was the main problem for me .
Re: Front wheel traction pole
Going back to the dab thing, I found that with "Max Dab Speed" set all the way to the maximum, and holding the dab button down with white-knuckle fury, the bike would stay up if it was moving 0mph. But if it was moving at 0.001mph, the rider's leg would turn to Jell-O and it'd be all over. I think the thing to do on that is to have separate sit and dab commands. That way you can sit through a corner and have the leg out for balance and all that, but when things get hairy you have the ability to do like Semics did and put the foot to the ground for just an instant to pop the bike back up again (unless you're going over so fast that a human leg wouldn't have the proverbial balls to save it). This would allow us to save the bike in situations where we mis-judge a berm or something and drift off the perfect line by three inches. It's hard enough to ride that accurately in real life, but when you're doing it with a joystick or gamepad with no force feedback whatsoever, it gets very challenging indeed. But when the need for ultimate precision, combined with a lack of precision control, is combined with absolutely zero recovery mechanism (unlike in real life, as I've demonstrated) then you just have a recipe constant crashes.
I don't think we need more traction, that's not the problem in my opinion. I'm amazed, in fact, at how far the bikes let us lean over as it is.
I don't think we need more traction, that's not the problem in my opinion. I'm amazed, in fact, at how far the bikes let us lean over as it is.

Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
Re: Front wheel traction pole
Hmmmm.jlv wrote:Design by poll rarely works well.
I was just thinking of hiring this poll for some consulting engineering work

Guess it's time to move on to plan B


DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Re: Front wheel traction pole
What sort of difference is there between the sliding traction coefficient and the static coefficient?
