Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Crossman35
Posts: 726
Joined: Wed Aug 04, 2010 3:49 pm
Location: France

Re: Upcoming Skins and Shader Maps #2

Post by Crossman35 »

Awesome job Yamaha !
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adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Skins and Shader Maps #2

Post by adhkcrfhonda »

Thomasmx wrote:My first skin for mxsim one trooper 2 ergon (not finish) and thor core livewire 2011 (not finish no shading)
http://img11.hostingpics.net/pics/904449thoone.png
i have that helmet in real life, and i am a pretty decent skinner if you need help. i said i would help with the model and skins, but i got busy and lost motivation. now that school started i got time. haha :lol:
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mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

had 2 post on this page its my #!
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alanb_96
Posts: 228
Joined: Sun Jan 10, 2010 7:48 pm
Team: Privateer
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by alanb_96 »

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waiting for the fox f3
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

i want a yamaha gear, so i started to work on one industries 2011 yamaha carbon (i think thats what its called)
its not even near done, but i think i need some pictures of the hands...everything else is clear..
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stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Skins and Shader Maps #2

Post by stevoktm »

5 second search in google...

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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

do you honestly think i didnt search?
that doenst help AT all...
the arms are the same as my reference pictures, wrinkles mess them up, so the real "desing" is hard to see...
stevoktm
Posts: 1067
Joined: Fri Dec 11, 2009 5:08 pm
Location: England

Re: Upcoming Skins and Shader Maps #2

Post by stevoktm »

you said hands above not arms you fool.
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

well fuck hem...
Ryan638
Posts: 97
Joined: Thu Aug 06, 2009 9:09 am

Re: Upcoming Skins and Shader Maps #2

Post by Ryan638 »

Decided to make my own shading. 100% normal mapping. The gears not done yet. still got some small things to do eg fix stuff up, add to the normal map, stitching and a spec map

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KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Please add some static shading to it as well, just not super strong. It looks awesome.
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yzmxer608
Posts: 15352
Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A

Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

Should use this model, the stars are stretched a lot there.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Ryan638
Posts: 97
Joined: Thu Aug 06, 2009 9:09 am

Re: Upcoming Skins and Shader Maps #2

Post by Ryan638 »

Its on dj's updated model. theres still a bit of stretching but nowhere near as much as the ddmxv2
Kawasakis
Posts: 6583
Joined: Sun Mar 16, 2008 5:32 pm
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

Dunno for me there is even more stretching in new model,just it looks better.
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Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

pants and torso done, arms remain :(

Looks blurry cause of the render
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