2011 Kawasaki KX250f - Skin Thread

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MiNi
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by MiNi »

Updates?
Phathry25 wrote:Don't try to apply logic to anything mini says. That's where you went wrong.
KTM57 wrote:Total keyboard warrior.
attacker5
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by attacker5 »

A bit of work i have been doing on the skin, if people would contribute parts it would greatly speed up the process. :)

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toonys66
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by toonys66 »

good work attacker, only thing, no regarding the skin, it s the handle bar that look too much like freestyle one, too high i think??
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tyskorn
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by tyskorn »

The normal on the swingarm looks weird. Only the bolt is extruded. The block should extruded out as well. :wink: Need normals on the grips too. :D
attacker5
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by attacker5 »

toonys66 wrote:good work attacker, only thing, no regarding the skin, it s the handle bar that look too much like freestyle one, too high i think??
I know, but it cant be lower cause it wont fit the rider ingame.
tyskorn wrote:The normal on the swingarm looks weird. Only the bolt is extruded. The block should extruded out as well. :wink: Need normals on the grips too. :D
There are no normal maps allied to the render.
DJ99X
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by DJ99X »

attacker5 wrote:
toonys66 wrote:good work attacker, only thing, no regarding the skin, it s the handle bar that look too much like freestyle one, too high i think??
I know, but it cant be lower cause it wont fit the rider in game.
Try making the bars rise less aggressively. I.e, make them start to rise a little earlier, so the don't rise at such a sharp angle. That will give the illusion that they aren't quite as tall as they actually are
attacker5
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by attacker5 »

DJ99X wrote:
attacker5 wrote:
toonys66 wrote:good work attacker, only thing, no regarding the skin, it s the handle bar that look too much like freestyle one, too high i think??
I know, but it cant be lower cause it wont fit the rider in game.
Try making the bars rise less aggressively. I.e, make them start to rise a little earlier, so the don't rise at such a sharp angle. That will give the illusion that they aren't quite as tall as they actually are
Ah i see, will do that, is that what you did with ur yz250f cause i actually noticed the bars curve up very gently.
TannerKawi250f
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by TannerKawi250f »

are you gonna put the round barpad on the bike too or are you gonna leave the fat barpad on it?
Kawasakis
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by Kawasakis »

Looks pretty awesome,gotta make some skins.
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dudy#75
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by dudy#75 »

the pipe looks too shiny
attacker5
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by attacker5 »

dudy#75 wrote:the pipe looks too shiny
Its only the diffuse map on it, there is no spec map as i have said before.
MXJProductions
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by MXJProductions »

Sorry if this has been asked or whatever, but aren't kawi bars mostly renthal other than the fat boy style. I dunno just wondering I guess.
MXJProductions
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by MXJProductions »

ok twinwalls is the type I am thinking of lol sorry.
alanb_96
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by alanb_96 »

attacker5, your model looks sick, I'm looking forward to the release
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attacker5
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Re: 2011 Kawasaki KX250f - Skin Thread

Post by attacker5 »

Thank You everyone.

You are right, kawis mostly have renthal bars, but since most people wanted the fatbars, i put them on, plus i kinda liek teh fatbar more myself. :lol:

The pipe and frame,

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