so you´re saying that is more optimized to work with high polygon counts?
as i know maya is for animation, but lately i´ve seen lot of people using it for modeling and game/cg content creation.
might get it to explore it a little
Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
LuizH wrote:I may be talking BS but i think maya is more recomended if you are working with Hi Def models. I might be wrong though.
You are, but that's okay. Maya vs. Max is seen as artists choice in the gaming industry atleast. With most companies, guys use whichever the toolset is built to support. Some companies support both software packages with their toolsets so artists can choose their favorites.
Actually, I've read quite a few things saying that maya is better for high poly modeling due to it's strong focus with nurbs (similar to the way zBrush works). Max, to compete with maya, also needs quite a few plugins and patience. For low poly game modeling and basic animation, max is good. A few of the big animation companies, Pixar for example, make use of in house written programs that fit their specific need.
Yeah I have both programs but prefer Maya. Started off on max at university but switched to Maya. Tbh it came down to the layouts with me...not any technical reasons. Like checkers says the industry use both. Just depends which the studios prefer,or in some cases they cater to both.
From my experience, which is limited, Maya is more geared toward high-poly organic models, while 3dsmax isn't as much. It's capable, but it has a different feel to it.
I really don't know how much use you could have for it, but It's Lincoln Financial Field, but I kinda custom built it, and its not correct with the seating areas. I just wanted to get the general feel of the Linc.
I know. I start a brand new stadium with actual variety in the stands, and no one comments. Then we get a tire with shoes on it and the thread goes nuts.
Figures.
And there's about 720 polys, I believe. Pretty low, actually. I'm thinking about adding way more detail in the stands though, so I'd expect it to be close to 1500. What's the max most stadiums are at now? Just for a baseline to make it.
TimFerry15 wrote:Hmm, I can't believe no one has said anything about your model Voutare. It looks pretty good on poly-use. Is that Wings that you're using?
Voutare wrote:I know. I start a brand new stadium with actual variety in the stands, and no one comments. Then we get a tire with shoes on it and the thread goes nuts.
Figures.
And there's about 720 polys, I believe. Pretty low, actually. I'm thinking about adding way more detail in the stands though, so I'd expect it to be close to 1500. What's the max most stadiums are at now? Just for a baseline to make it.
You could get away with making a stadium with about 20000 polys (give or take). As its the bulk of what you see when you are riding, its ok to give it a good share of polygons