Upcoming Tracks and Track Objects #2

All about making tracks for MX Simulator
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

Been kinda quiet in here lately, so here's a screenshot that dosen't really show anything useful :lol: but it's a track I'm working on. Would make a lot more sense with (correctly placed) decals I'd say.... :?

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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
VMX_SKYmx99
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Team: BOMR
Location: San Francisco, CA

Re: Upcoming Tracks and Track Objects #2

Post by VMX_SKYmx99 »

looks like a nice 10min lap time. lol :mrgreen:
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checkerz
Posts: 8791
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Re: Upcoming Tracks and Track Objects #2

Post by checkerz »

VMX_SKYmx99 wrote:looks like a nice 10min lap time. lol :mrgreen:
Would you expect anything less from Garasaki?
Jones221
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Re: Upcoming Tracks and Track Objects #2

Post by Jones221 »

Looks like there are accually straight lines on that track! Sick!
only one to win something real from the game!
Jones221
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Re: Upcoming Tracks and Track Objects #2

Post by Jones221 »

Jones221 wrote:Looks like there are straight lines on that track! Sick!
only one to win something real from the game!
VMX_SKYmx99
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Location: San Francisco, CA

Re: Upcoming Tracks and Track Objects #2

Post by VMX_SKYmx99 »

checkerz wrote:
VMX_SKYmx99 wrote:looks like a nice 10min lap time. lol :mrgreen:
Would you expect anything less from Garasaki?
Not in the least.
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

Jones did you just quote yourself...? Can't believe you aren't banned again yet :lol:

It's actually pretty short laptimes, I think. I mean for a national track. I'd imagine they are under 2 minutes? I probably shouldn't guess at that until i actually put down the timing gates to tell.

There's not thatttttttttt much of the track that you can't see in that screenshot (which is why I posted it)
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

And you know, just for the record, I spared you guys and never released my 7 and a half minute laptime track...
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Jones221
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Re: Upcoming Tracks and Track Objects #2

Post by Jones221 »

I had to fix what I said. Don't hate.


I think I had a beta of the 7 and half minute one.
only one to win something real from the game!
WhMx179
Posts: 1531
Joined: Wed Feb 18, 2009 4:31 pm
Team: Privateer
Location: Deep in the Heart of Autumn

Re: Upcoming Tracks and Track Objects #2

Post by WhMx179 »

Garasaki wrote:And you know, just for the record, I spared you guys and never released my 7 and a half minute laptime track...
you should take a screenshot of that track, sounds fun to me.
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Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Tracks and Track Objects #2

Post by Garasaki »

I've posted this before, it was before I even had 1 jump built on the track:

Image

The track has it's moments but all in all, is simply too long to be enjoyable. There's too much that is just "enhhhh ok" and a few bits that are "ugh what was that about...". And there is no way I am going to take the time to put a decent set of objects on it.

I recently tried to combine bits and pieces of it into a single track with reasonable lap times but wasn't really satisfied with the result (and I rebuilt 90% of the track in the process anyway :roll: )
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
WhMx179
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Joined: Wed Feb 18, 2009 4:31 pm
Team: Privateer
Location: Deep in the Heart of Autumn

Re: Upcoming Tracks and Track Objects #2

Post by WhMx179 »

yeah i get what you mean, well i hope the track your currently working on goes good. it looks good sofar
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ShackAttack12
Posts: 3131
Joined: Fri May 09, 2008 1:51 am
Location: San Diego, CA

Re: Upcoming Tracks and Track Objects #2

Post by ShackAttack12 »

Garasaki wrote:I've posted this before, it was before I even had 1 jump built on the track:

http://i194.photobucket.com/albums/z83/ ... ed-1-2.png

The track has it's moments but all in all, is simply too long to be enjoyable. There's too much that is just "enhhhh ok" and a few bits that are "ugh what was that about...". And there is no way I am going to take the time to put a decent set of objects on it.

I recently tried to combine bits and pieces of it into a single track with reasonable lap times but wasn't really satisfied with the result (and I rebuilt 90% of the track in the process anyway :roll: )
so

many

corners
ShackAttack12
| 2010 Supercross Champ | 2011 Supercross Champ | 2019 Supercross Champ |
motoxlova#1
Posts: 595
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Team: Free lancer
Location: Ky,Northern
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Re: Upcoming Tracks and Track Objects #2

Post by motoxlova#1 »

Might as well. I'm going to change the disp and more it more pointed.
Image
Might have to rightclick<view image.
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Wilson
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Location: Vegas

Re: Upcoming Tracks and Track Objects #2

Post by Wilson »

Not feelin the big square in the center, Id try to rotate the start by around 45 degrees and make it so that the 1st turn is more in the square.
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