2011-07-21 snapshot

Post anything about MX Simulator here. Please. I'm begging you.
Baboobeats
Posts: 405
Joined: Mon Jul 25, 2011 12:08 am
Team: MXSP

Re: 2011-07-21 snapshot

Post by Baboobeats »

jlv wrote:It's not that easy. It needs to be broken down into separate patches for each RPM and torque load. If it were easy I wouldn't have been screwing around with it for almost 2 months!
But you must have the original file right? im not a programmer and got no clue, but you have probably saved every step right? (if possible) IF you want, you can give me the original soundfile and just replace it with my mix. Maybie im stupid, im verry tierd.
jlv
Site Admin
Posts: 15127
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2011-07-21 snapshot

Post by jlv »

Making an original file that sounds good is easy. The hard part is chopping that up into bits that can be spliced back together and sound like the original at any RPM and torque load. Distorting the original only makes that harder.

Making patches for a system like this really does require some serious skill. I wish I could make it easy but it's just not possible.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Baboobeats
Posts: 405
Joined: Mon Jul 25, 2011 12:08 am
Team: MXSP

Re: 2011-07-21 snapshot

Post by Baboobeats »

jlv wrote:Making an original file that sounds good is easy. The hard part is chopping that up into bits that can be spliced back together and sound like the original at any RPM and torque load. Distorting the original only makes that harder.

Making patches for a system like this really does require some serious skill. I wish I could make it easy but it's just not possible.
so the patches is the hard part? becouse what i ment was i hope or guess that the project where you chopped up the sounds is saved, so you can just replace the soundfile with a new one, get it? if not, il try to figure out how to mix the one's you released.
dylan22
Posts: 2669
Joined: Wed Apr 21, 2010 7:46 am
Location: South Australia

Re: 2011-07-21 snapshot

Post by dylan22 »

With the new update whoops are sick but my bike feels alot more loose in corners. Is anyone else feeling that to or am I just riding really bad.
Image
AUS_yzman
Posts: 59
Joined: Sun Mar 21, 2010 6:45 am
Team: AUS
Location: Brisbane

Re: 2011-07-21 snapshot

Post by AUS_yzman »

the new sounds are seriously decent way better than I was expecting I especially love the rev limiter , one thing I would like is for the 250f to hit the rev limiter instantly once engine has hit 13500 . I try to hit the limiter then shift up a gear but sometimes it takes for ever . I know u should shift earlier but it sounds so cool .

Thanks JLV for all the hard work
richy34
Posts: 833
Joined: Thu Oct 15, 2009 3:10 pm
Team: skt t1
Contact:

Re: 2011-07-21 snapshot

Post by richy34 »

dylan22 wrote:With the new update whoops are sick but my bike feels alot more loose in corners. Is anyone else feeling that to or am I just riding really bad.
i felt that with the old update.
with the new one the whoops are better and i feel alot more traction in the corners.
#125swag
Image

Uploaded with ImageShack.us
jlv
Site Admin
Posts: 15127
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: 2011-07-21 snapshot

Post by jlv »

Baboobeats wrote:so the patches is the hard part? becouse what i ment was i hope or guess that the project where you chopped up the sounds is saved, so you can just replace the soundfile with a new one, get it? if not, il try to figure out how to mix the one's you released.
Sorry I don't have a project file. I actually wrote a little waveform editor just for this that let me mark cycles while giving me the exact RPM for the cycle length and then let me export everything I marked while automatically naming it according to RPM. Given the hackish nature of it there were no project files.
AUS_yzman wrote:the new sounds are seriously decent way better than I was expecting I especially love the rev limiter , one thing I would like is for the 250f to hit the rev limiter instantly once engine has hit 13500 . I try to hit the limiter then shift up a gear but sometimes it takes for ever . I know u should shift earlier but it sounds so cool .
The rev limiter sound only plays in neutral torque situations above 11702 RPM (it reaches full volume at 13166 RPM). I figure it would sound bad if it kept pulling after making the limiter sound. After a few weeks we're probably going to be sick of hearing people abuse the rev limiter sound anyway!
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
SoCalRider172
Posts: 14
Joined: Fri May 27, 2011 2:08 am
Team: Privateer

Re: 2011-07-21 snapshot

Post by SoCalRider172 »

What just happen? the sound is the same but my rev limiter is gone.. help????
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: 2011-07-21 snapshot

Post by tyskorn »

Rm85#107 wrote:Try to read everything... You need this file, just put it in your installation folder http://mxsimulator.com/snapshots/zzzvtestzz.zip
SoCalRider172
Posts: 14
Joined: Fri May 27, 2011 2:08 am
Team: Privateer

Re: 2011-07-21 snapshot

Post by SoCalRider172 »

I put it in my personal folder... still doesn't work.
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2011-07-21 snapshot

Post by KTM57 »

It's supposed to go in your install folder, at c:\Program Files\MX Simulator.
This is a block of text that can be added to posts you make. There is a 255 character limit.
SoCalRider172
Posts: 14
Joined: Fri May 27, 2011 2:08 am
Team: Privateer

Re: 2011-07-21 snapshot

Post by SoCalRider172 »

I did.. am i missing something here? am i suppose to rename somthing?
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2011-07-21 snapshot

Post by KTM57 »

Rename the snapshot mx.exe and place the zzzvtestzz.saf in either your Personal Folder or install folder. I would also suggest using Tyskorn's .braap files as they take away a bit of the muffling.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Cooter181
Posts: 282
Joined: Sat Jul 23, 2011 1:38 am
Team: 180 Decals/TwerkTeam
Location: DFW, Texas USA

Re: 2011-07-21 snapshot

Post by Cooter181 »

KTM57 wrote:Rename the snapshot mx.exe and place the zzzvtestzz.saf in either your Personal Folder or install folder. I would also suggest using Tyskorn's .braap files as they take away a bit of the muffling.
If you would be so kind...............Where can I find Tyskorn's .braap files? Thanks
Image
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2011-07-21 snapshot

Post by KTM57 »

This is a block of text that can be added to posts you make. There is a 255 character limit.
Post Reply