Upcoming Models #2

Post about creating and skinning models here
paulr093
Posts: 918
Joined: Sat Sep 03, 2011 11:33 pm

Re: Upcoming Models #2

Post by paulr093 »

lol, its alright but ya i will adjust them a little.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Models #2

Post by barrington314 »

can you show us a different angle paul. like the other side and maybe back end?
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Models #2

Post by Boblob801 »

Maybe its just me but the number board looks fine.... It goes down to the bottom triple clamp nearly exactly the same as the pics you showed.
Maybe move the fender up? It seems to be floating below the bottom triple clamp.
Hi
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Upcoming Models #2

Post by BuddyTheElf »

Boblob is right actually. The front fender needs to be higher up in the triple clamps because the crfs have a stepped fender. Just moving it up on your model isnt going to fix the problem though I dont think because then the front fender will be too high above the wheel.

You'd probably need to move the bottom clamp down a bit, the fender up a bit and increase the length of the number board slightly and then also increase the length of the head tube.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Image

FMF 4.1 RCT Megabomb system for the KTM. Just need to skin the header and then on to the maps. Any tips or feedback?

I also plan on making the PC Ti-5 next.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Models #2

Post by barrington314 »

so sick! jlv just needs to make it so we can change pipes on any bike like we can our wheels.

you should fix the akrapovic header while your at it. :D

Image
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Might as well. I was gonna add the spring that connects the 2 peice header but I figured it would be over kill and it wasn't really necessary. I plan on doing diffrent pipes and some other parts for maybe a "Race works bike" releaase. Parts like skidplate, holeshot device, vented stadium plate, gold ohlins forks, and some others. Just throw ideas at me.
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Upcoming Models #2

Post by BuddyTheElf »

Dont bother with the vented front plate, they look gash and no one will use it. How many Honda skins have you seen released with the vented front plate that shredder made?
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Thats because shredder never released it. :lol:
BuddyTheElf
Posts: 2264
Joined: Tue Nov 29, 2011 10:47 pm
Team: Privateer
Location: UK

Re: Upcoming Models #2

Post by BuddyTheElf »

haha I didnt realise that :oops: If you want to model one then go ahead but there are other things that people would appreciate a lot more in my opinion.
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Upcoming Models #2

Post by Mona »

Image
Image
Image
Image
Image
I was checking out Attacker's KTM model and was suprised at how many polygons/tris were used. So I decided to remake the body plastics, and hopefully save some polygons.

The result:
Original - 2512 tris
Remake - 756 tris

My model uses the same UV layout as the original, so there is virtually no difference, just less polygons.

*No normal or specular maps were used in these pictures. Just the skin that was included in Attacker's KTM download was applied.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Models #2

Post by barrington314 »

couldnt you just use that as a LOD and make one more even less detailed? or does it already have lod's?
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Models #2

Post by DJ99X »

The detail that is missing could easily be made up for with a normal map.
Mona
Posts: 1645
Joined: Thu Jul 31, 2008 6:46 pm
Team: MotoOption

Re: Upcoming Models #2

Post by Mona »

The idea here was to reduce the number of polygons used on the bike, with the ability to use the existing maps and skins with zero work done to them.

With that said, a more accurate (to the real), but also efficient model could have easily been made. A better skin, and better maps could also have be made.

My reasoning for this is to show that 70% of the triangles used can be taken out of the plastics model, with virtually zero detail loss.
DJ99X wrote:The detail that is missing could easily be made up for with a normal map.
I would say that, with the same normal map the KTM already uses, the lower poly plastics will look 99% the same in game.
Kamloops
Posts: 299
Joined: Mon Jun 13, 2011 3:26 pm
Location: France

Re: Upcoming Models #2

Post by Kamloops »

Great work mona !
It will be look insane with good normal map !
Post Reply