Upcoming Skins & Shader Maps

Post about creating and skinning models here
Twitch
Posts: 868
Joined: Sat Sep 27, 2008 7:44 pm
Team: Privateer

Re: Upcoming Skins

Post by Twitch »

kawi good gear dude :D
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MXS Online #239
Garasaki
Posts: 1959
Joined: Mon Feb 04, 2008 4:33 pm

Re: Upcoming Skins

Post by Garasaki »

Brandsoftheworld has been mentioned here many times before.

Messiah (or other), how exactly do you work in vector mode? I've used those vector logos before, but I just open the file, and copy and paste out of it into my skin file, and I have a nagging feeling that aint right.
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DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
FactoryBR21
Posts: 2353
Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil

Re: Upcoming Skins

Post by FactoryBR21 »

I'm not very good with because i never practice but i use pen tool and re-draw the logo step to step or the image whatever !
Image
Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
MessiaH
Posts: 179
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Team: Privateer
Location: Netherlands
Contact:

Re: Upcoming Skins

Post by MessiaH »

Garasaki wrote:Messiah (or other), how exactly do you work in vector mode? I've used those vector logos before, but I just open the file, and copy and paste out of it into my skin file, and I have a nagging feeling that aint right.
I have both Illustrator and Photoshop to begin with.

When I want to add a certain logo to a document, I browse brandsoftheworld.com for this logo in .eps format (if brandsoftheworld.com does not have what I seek, I simply make my own). I then open the .eps format in Illustrator and clean it up where needed (make sure there is no background behind the logo).

After that I simply hit CTRL + A to select the whole group of vectors, CTRL + C to copy, and switch to Photoshop at this point.

Once in Photoshop and having the document open I need the logo in I hit CTRL + V. When doing so, I select to import it as a smart object (read * below).

After this I simply put the logo where I need it, scaled and on a angle to my liking. Maybe even make more copies of this smart object by duplicating the smart object and repositioning/rescalling it to my liking and needs.

That is all there is to it. Hope that helps. :)
If you have any questions.. Feel free to ask.


* a smart object is pretty much a file inside your Photoshop document (PSD). The coolest thing about this is that you can open this file at any time to edit it. If you have duplicates of that object, changes made to this file will be applied to all copies. Another cool thing is that it keeps hold of it's original size and position. This means you can rotate and up or down scale it as much as you want without loosing quality
lilbob862
Posts: 21
Joined: Thu May 01, 2008 2:21 am

Re: Upcoming Skins

Post by lilbob862 »

This is gonna sound really mean. But some of these skinners should go spend some time in MVA forums. No offense but your shading could used some work. Anywho.
KTM for Wilsons Model.

Thanks guy. John, gimme some critique. Lol.
And is this JLV guy like a ghost. I haven't seen him post once.
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Last edited by lilbob862 on Sun Mar 22, 2009 7:05 am, edited 1 time in total.
Beau_mx
Posts: 64
Joined: Tue Dec 30, 2008 6:18 am

Re: Upcoming Skins

Post by Beau_mx »

Image didn't work.
DJ99X
Posts: 15524
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins

Post by DJ99X »

Yo, something was wrong with your picture link. I tried fixing it but made it worse.

JLV has 1009 posts, lol

And most of the shading is partly my fault, I released pretty crappy templates. I've learned my lesson now :P
lilbob862
Posts: 21
Joined: Thu May 01, 2008 2:21 am

Re: Upcoming Skins

Post by lilbob862 »

Fixed.
Jake
Posts: 5
Joined: Sat Mar 21, 2009 11:05 pm

Re: Upcoming Skins

Post by Jake »

Nice ktm dude, hope it turns out great. :wink:
Wilson
Posts: 987
Joined: Fri Dec 07, 2007 3:22 am
Team: Privateer
Location: Vegas

Re: Upcoming Skins

Post by Wilson »

You guys should have seen the 4000x4000 image, its amazing!
gordy
Posts: 1099
Joined: Sat Jan 19, 2008 6:43 am
Team: Privateer
Location: Bathurst, Australia

Re: Upcoming Skins

Post by gordy »

i was wondering what had happened to that skin, wilson showed me a small snapshot of it a couple of months back.
looking very impressive so far, the rubbing on the airbox/shrouds/frame is a nice touch
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instupitious.
DW434
Posts: 535
Joined: Sun Jan 04, 2009 4:52 pm

Re: Upcoming Skins

Post by DW434 »

i thinksome people try to overdo shading i dont know mabey it looks good in game but in that pic it just looks like oober realistic like its in a dark room with perfect light up orange lights whatever it looks cool though
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Skins

Post by ddmx »

lilbob862 wrote:This is gonna sound really mean. But some of these skinners should go spend some time in MVA forums. No offense but your shading could used some work. Anywho.
KTM for Wilsons Model.

Thanks guy. John, gimme some critique. Lol.
And is this JLV guy like a ghost. I haven't seen him post once.
Is wilson making a KTM model, or are you just skinning a ktm for his crf? I have a 150 sx done if you would like a go at that.
lilbob862
Posts: 21
Joined: Thu May 01, 2008 2:21 am

Re: Upcoming Skins

Post by lilbob862 »

Im skinning his KTM model. And im working on his CRF right now. About the comment on the lighting
To DW434:
Dont we want it to look realistic..?
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins

Post by hvpunk62 »

post a pic of the crf =]
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