Game Suggestions

Post your suggestions here
mx4life
Posts: 2067
Joined: Mon Oct 13, 2008 2:28 am

Re: Game Suggestions

Post by mx4life »

with that could there be injuries?
if so id like to see a bail button to soften some impacts
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kawirider238
Posts: 266
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Re: Game Suggestions

Post by kawirider238 »

If we had the Euphoria it would not need to be like MX vs. ATV wher when you are doing a sick whip he falls off in mid air. That's what I think killed MX vs. ATV.
ddmx
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Location: Midland MI

Re: Game Suggestions

Post by ddmx »

kawirider238 wrote:If we had the Euphoria it would not need to be like MX vs. ATV wher when you are doing a sick whip he falls off in mid air. That's what I think killed MX vs. ATV.
There are obvious ways around that. Just set it up so that he only falls off when (landing_force=x) or when (ground_contact=true and fallover=true) or something like that. If ground_contact=false and fallover= true...ie a massive whip...then he would fall off the bike.
DW434
Posts: 535
Joined: Sun Jan 04, 2009 4:52 pm

Re: Game Suggestions

Post by DW434 »

im pretty sure this has been posted before but i think it would be a quick easy fix but mabey im just retarded
on the bike setup menu u should be able to pick if you want the numbers to show up on the plates or not and have different number fonts like gear dont know how hard that is but it sounds pretty easy compared to ragdoll physics
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
gordy
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Re: Game Suggestions

Post by gordy »

you can already choose to forgo numbers on your bike, you just leave the number field blank in bike/rider setup
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instupitious.
wheels1758
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Re: Game Suggestions

Post by wheels1758 »

gordy wrote:you can already choose to forgo numbers on your bike, you just leave the number field blank in bike/rider setup
Or put your initials in or something. That way something would show up in the results.
DW434
Posts: 535
Joined: Sun Jan 04, 2009 4:52 pm

Re: Game Suggestions

Post by DW434 »

but i want to put my number to show up and still be able to run skinned numbers cuase the gmae numbers dont fit very well
"90% of the game is half mental"-Yogi Berra

MXS Online Racing #434
The Whole Mxs Community wrote:Take off the kidney belt shading
Wilmx829
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Re: Game Suggestions

Post by Wilmx829 »

I will have a party at my house when the grip problem is fixed.
TeamHavocRacing wrote:JLV is a risk-taking genuis pimp.
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JETZcorp
Posts: 551
Joined: Fri Nov 28, 2008 7:42 am
Team: Privateer
Location: Portland, OR

Re: Game Suggestions

Post by JETZcorp »

I have just three words that will be a revolution to this game.
No - More - Understeer
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Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

Turn - Down - Stablility.

either that or just ride SX and it is all berms which are accurate IMO

Im sure everyone has heard this many times from me before but i think is a better super cross simulator that motocross. IRL when riding motocross there are so many bumps and rut that to simulate 100% would be incredibly difficult. SX however (particularly a clean track with limited ruts) feels much much more realistic)
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Phathry25
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Re: Game Suggestions

Post by Phathry25 »

Wilmx829 wrote:I will have a party at my house when the grip problem is fixed.
Sweet, I'm there!
JETZcorp
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Location: Portland, OR

Re: Game Suggestions

Post by JETZcorp »

I want to be able to overshoot a rut or berm by five inches, without having the front tire snap over and lose all grip with the planet. A real bike doesn't do that, unless the rider is a spaz or something. The bike thinks that I'm trying to ride the back-side of the berm rather than roll down it, and cranks the front tire over in a desperate attempt to "save" it, thus putting the knobby about of alignment with every possible line, and the bike goes down. This must be fixed! The system makes the assumption that you always want to be lined up with whatever surface you're touching, and that's not right. However, it does need to be able to keep the thing upright during normal riding. So, I thought that by telling it not to understeer, we'd be able to get the best of both worlds.

Turning down the stability doesn't solve the problem, because you've made it easier for one thing and harder for the other. This option would leave a novice or intermediate rider floundering around, wondering why he had to make such a big sacrifice to get the wheel from killing him on a slope. Riding diagonally up a hill in this game is an adventure, because it assumes that your'e banked way over on flat ground, and fixes the problem by *trying to point you straight up the slope. This makes Widowmaker a lot harder than it needs to be.
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Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
yomo
Posts: 1930
Joined: Tue Apr 22, 2008 10:00 am

Re: Game Suggestions

Post by yomo »

Actaully that reminds me...

Is there anyway we can turn off the auto correct thing pointing towards the next gate. How about if you are pressing dab it doesn't take effect because it is SOOO annoying if your riding off the track intensionally
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kawirider238
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Re: Game Suggestions

Post by kawirider238 »

Yeah take off dab when stopped and it won't point you but you have to sit down before he gets off the ground.
JETZcorp
Posts: 551
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Location: Portland, OR

Re: Game Suggestions

Post by JETZcorp »

I agree, we should be able to have the ability to use the system or not, depending on the needs and wants of the moment. It's really inconvenient to go into the menu and change the DwS option just to keep it from hijacking your bike. I think Yomo's suggestion would be, if not the best, a good way of handling the situation.
Image
Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
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