2013 Race Factory Gaming Nationals

Organize races and post results here
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

Mikey wrote:
AWood wrote:You could get stuck in pillars of doom with no way to get out in SX. And most times you can get out of them if you get stuc.
Yeah and that's stupid aswell and should be removed. Timing gates with cuts are the best way to go.
AWood wrote:It was just super unlucky he hit it fast.
And super unlucky that they're on the track.
This is the only track they've been "on track though" you should never put an object like that inside the stakes. And yes I get it you don't like the corner markers. I love them as they replace bales in some places and add to the environment.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
AuTo MaTik
Posts: 1611
Joined: Thu Nov 24, 2011 6:21 pm
Team: SYS
Location: Waukesha, WI

Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

barrington314 wrote:
AuTo MaTik wrote:Technically it's 2 races.
Technically its 2 motos. :D
Well, you're racing twice. Sooooooo I'm sticking to two races. :lol:
I'm washed.
GustavoMX930'
Posts: 1962
Joined: Wed Jan 04, 2012 11:59 pm
Team: 2 good 4 a team

Re: 2013 Race Factory Gaming Nationals

Post by GustavoMX930' »

3 for me as kasey said, we need to do the consi race lol
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
KaseoDip
Village Idiot
Posts: 1879
Joined: Sat Feb 04, 2012 10:39 pm
Team: Tegridy Farms
Location: Kansas

Re: 2013 Race Factory Gaming Nationals

Post by KaseoDip »

kawasakirider616 wrote:
KaseoDip wrote:Lots of laps Mullins in full effect this week I see!
No laps Kasey Oehlert in full effect this week is see!
LOL
Wilson156
Posts: 998
Joined: Fri Feb 17, 2012 12:28 am
Team: AektivCo
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by Wilson156 »

Since when is c class aloud to race with a class?
Robert Wilson | AektivCo
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suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

who is c class?
ddmx
Posts: 5376
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: 2013 Race Factory Gaming Nationals

Post by ddmx »

Kudos to the creators. This track is incredibly fun to ride! It's far and away better than the prior years version and better than my Red Bud 2010 I would say from a fun factor perspective. Thumbs up.
Stormz
Posts: 2015
Joined: Wed May 12, 2010 7:52 pm
Location: US of A
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by Stormz »

You're smoking crack. Red Bud 2010 was the best version. This is an improvement though, so I thank you. Its surprising how well it races, I must say.

I am a bit pissed though, had second in the consi and shift up twice making me bog up the leap and crashed...back to past. Beginning of the last lap I'd caught back up to 4th and my internet goes out for like 20 seconds making me dies twice and back to 7th I go! Similar thing happened last year at redbud (near last to 15th and lagged out going up the leap on last lap) I think its a curse.

Oh well, I can't expect much considering I haven't even been able to try and qualify for a race since Hangtown.
Yamahaulin
Posts: 492
Joined: Sat Jun 02, 2012 12:39 am
Team: TBR
Location: USA

Re: 2013 Race Factory Gaming Nationals

Post by Yamahaulin »

ddmx wrote:Kudos to the creators. This track is incredibly fun to ride! It's far and away better than the prior years version and better than my Red Bud 2010 I would say from a fun factor perspective. Thumbs up.
i agree the track raced better then i thought, some sections were single lined but its like that on every track
2017 Sim Cup Champion | 2014 East Coast Supercross Champion | 2013 MEC Champion | 2013 250 MX Outdoor Champion | 2013 Grand National Champion | 2013 250 West Coast Supercross Champion
GustavoMX930'
Posts: 1962
Joined: Wed Jan 04, 2012 11:59 pm
Team: 2 good 4 a team

Re: 2013 Race Factory Gaming Nationals

Post by GustavoMX930' »

Rage quit after being 9th then lag out, Red Bud curse, bring on Millville haha
jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
Burkeen820
Posts: 584
Joined: Sat Jun 15, 2013 7:37 pm
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by Burkeen820 »

I got some points so that's all I wanted lol
Me: "Hoffman your line choice sucks..."
Hoffman: "Bro, you act like my lines are choices!"

The truth about awood http://www.urbandictionary.com/define.p ... agic+awood
AuTo MaTik
Posts: 1611
Joined: Thu Nov 24, 2011 6:21 pm
Team: SYS
Location: Waukesha, WI

Re: 2013 Race Factory Gaming Nationals

Post by AuTo MaTik »

Burkeen820 wrote:I got some points so that's all I wanted lol
YEAH BURKEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!
I'm washed.
Sweendoggy
Posts: 3649
Joined: Sat Feb 21, 2009 5:10 am
Team: Lone Wolf
Location: California, US

Re: 2013 Race Factory Gaming Nationals

Post by Sweendoggy »

Track was great for racing, looked great, and was 200% better than last year. Gio deserves way more props, and way less shit than he is getting. I actually really liked the track after I got used to it. Sounds like people want cookie cutter tracks though :/ They will probably get them after running off the other good track builders in the community, Barrington will be the only guys left standing. Constructive criticism like, "Hey Gio, track would be better if you smoothed out the ruts a bit more, and they are kinda hard to get into, but otherwise a fun great looking track" would be nice, not all the shit talking that has been going on. Guess I should have expected the personalities in this game to react the way they did, back to iRacing *sigh*
Pumaxcs
Posts: 13226
Joined: Sat Dec 15, 2007 11:50 pm
Team: Kyle/Luiz
Location: Western, Kentucky

Re: 2013 Race Factory Gaming Nationals

Post by Pumaxcs »

I completely agree and the way Gio has taken our shit in the past to still create things is just amazing. This track was night and day difference as far as function and fun. There were improvements in nearly every aspect of the track and things could get better as there is always room for improvement but what this is way better than what people are giving him credit for.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
AWood
Posts: 4657
Joined: Fri Mar 30, 2012 4:05 am
Team: Who Knows...
Location: Test Tracks and In N Out

Re: 2013 Race Factory Gaming Nationals

Post by AWood »

id say he just needs to get rid of the shit traction. and scale up. thas my criticism. The scale is so small the traction was made to match.

i put on Budds traction and OJ everything. can hit the leap in like 2nd gear. its dumb.
barrington314 wrote:awood is right
Leclair wrote:My name is barking
Leclair wrote:i fuck you
2014 rF GNC 22nd Overall - 2014 rF 450 SX 12th - 2014 rF 450 MX 11th Overall
2013 rF GNC 17th Overall - 2013 rF 450 SX 17th - 2013 rF 450 MX 8th - 2013 EMF French Cup Open World 6th
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