Voutare wrote:I see Red Bud influence in your track.
(The beginning is almost exactly like it, left,right,left downhill.
And your tight section at the bottom is like the tree section.
Looks good though.
Thats just coincidence. I had no other track in mind when I made the layout
Pumaxcs wrote:The base decal (grass and rock) did L3DT do that for you?
Yep
jesplind wrote:
DJ wrote:yeam, I'm using a 2048x2048 image, so pretty much 1 pixel per foot
How do you change the size of the decal so it fits the whole riding area?
You place the decal in the center of the track, [1025 1025] in this case. Then, change the scale of the decal to fit the whole track, 2050 in this case
_Factory'BR21_ wrote:Just started this as a simple joke and turned fucking fun ! Looks unnatural but on game its different and need a lot of work still ...
Here is a new track I've been working on the past couple days. It's an old members only practice track that is located a half mile from my house. It was shutdown several years ago because of people complaining about the noise and dust. I scaled the track perfect using google earth. I reskinned DJ's treewalls to make high grass/hay to line the track and it came out awesome. The video doesn't do the colors/texturing justice "watch high quality verison". And keep in mind, there are no shadows applied from the trees and grass yet. Shadows will greatly improve the look of the track, especially the woods section.