2013 Race Factory Gaming Nationals

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TH_722
Posts: 2198
Joined: Thu Aug 04, 2011 9:58 pm

Re: 2013 Race Factory Gaming Nationals

Post by TH_722 »

Yeah I think its fine to be honest one of the funnest tracks this year imo
MrStickers
Posts: 327
Joined: Wed Sep 07, 2011 5:49 pm

Re: 2013 Race Factory Gaming Nationals

Post by MrStickers »

This track and the 2013 Unadilla track take forever to load a local game (timed the last load and it was 2 minutes). And when I finally get into the track I get maybe 30fps offline. I can't imagine how bad it is online. Every track I have downloaded to date I have been able to run on high graphic settings and maintain 80-120fps. What changed with these two tracks? Is this just me?
nioubie
Posts: 1107
Joined: Fri Jun 22, 2012 1:48 pm
Team: *eMc*
Location: France
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Re: 2013 Race Factory Gaming Nationals

Post by nioubie »

KTM57 wrote:I don't have traction issues. Maybe it's because of all those early laps I got to spin for press day.
ye i guess if i had 20 hours to spend on this traction i could get it :)
also i forgot , some gates are badly placed, you can cut some corners but on some parts u just can't move out just a little even though you don't win time or it just cut.
gate 29 30 31
Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: 2013 Race Factory Gaming Nationals

Post by Faltsu »

I get disconnected right when i get in the server, dont know why but its the first time this happens
bdownen323
Posts: 2949
Joined: Mon Nov 28, 2011 11:00 pm

Re: 2013 Race Factory Gaming Nationals

Post by bdownen323 »

Ask anyone in our ts last night, I HATED the track at first. It still isn't my favorite (looking at you traction) but now I've started to get a flow. On my fast lap I was probably only wide open a few times and that was in the air. It's all throttle control this week.
suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

not having a problem with the traction on this track i think it is fun. with all the crying that goes on around here i don't know why track makers or rf keep making tracks and putting on events. rf should have a new award at the end of the season that goes to the biggest cry baby in the community. the award should be a dirty diaper i can send as many as would be needed lol.
nioubie
Posts: 1107
Joined: Fri Jun 22, 2012 1:48 pm
Team: *eMc*
Location: France
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Re: 2013 Race Factory Gaming Nationals

Post by nioubie »

suzuki98 wrote:not having a problem with the traction on this track i think it is fun. with all the crying that goes on around here i don't know why track makers or rf keep making tracks and putting on events. rf should have a new award at the end of the season that goes to the biggest cry baby in the community. the award should be a dirty diaper i can send as many as would be needed lol.
not crying, just giving opinion, if you always say : "Thank you its a wonderfull track." They won't improve i guess.

And byron, yes with time, control and talent, you can ride good on any track.
TeamHavocRacing
Posts: 8401
Joined: Thu Nov 19, 2009 5:52 am
Team: Havoc Racing
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Re: 2013 Race Factory Gaming Nationals

Post by TeamHavocRacing »

Unfortunately, the exception is that people use CONSTRUCTIVE criticism. Usually you get some punk thinking he's gonna make everyone laugh with some dumb-ass snarky remark about how they ass-fucked the traction with a cactus. Sucks.
jlv wrote:If it weren't for Havoc I'd have been arguing with the 12 year olds by myself.
Kristoph103
Posts: 17
Joined: Tue Apr 03, 2012 1:14 am
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by Kristoph103 »

So.. i dunno if i'm stupid or not but still can't find the link
suzuki98
Posts: 497
Joined: Fri Oct 16, 2009 11:49 pm
Location: Texas

Re: 2013 Race Factory Gaming Nationals

Post by suzuki98 »

did notice that for the 3rd person players the billboard behind the gate is to close you are looking through it when on the gate. also my comment about cry baby's came from most tracks this year all people did was complain.
Yamahaman95
Posts: 1469
Joined: Sat Jan 29, 2011 12:15 am
Team: Jesus
Location: st.louis MO

Re: 2013 Race Factory Gaming Nationals

Post by Yamahaman95 »

checkerz wrote:
Yamahaman95 wrote:better release it early just like they did mine because a few people had it (only 2 actually raced the rF race)
I would like to think there is a HUGe difference between the hosts (wheels/sween) giving it out early and someone else giving it out early. Obviously, no secret stuff from sween or wheels when they went on the server.

i wouldnt say there is a difference in the amount of extra time they put laps down, just the difference of authority :)
Tiller Crocker wrote:Look at those handlebar guards
rodrigo226mx
Posts: 10
Joined: Mon May 06, 2013 7:50 pm

Re: 2013 Race Factory Gaming Nationals

Post by rodrigo226mx »

where is the link at????
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: 2013 Race Factory Gaming Nationals

Post by KTM57 »

If you have an issue with the wall behind the start, download this and place the folder in your personal folder. The start wall will then be invisible.

https://www.dropbox.com/s/nwko6q8anvlhx ... 20wall.zip
This is a block of text that can be added to posts you make. There is a 255 character limit.
LilLitwiller
Posts: 82
Joined: Thu Jun 20, 2013 4:36 pm
Team: Privateer

Re: 2013 Race Factory Gaming Nationals

Post by LilLitwiller »

If you don't wanna hear someone bitch then stop reading now.

I dont understand why someone would make a badass track and mess something as simple as the traction up? Doesn't really make too much sense to me :?: :?:
Faltsu
Posts: 245
Joined: Fri Jul 12, 2013 3:42 pm
Location: Finland

Re: 2013 Race Factory Gaming Nationals

Post by Faltsu »

Anyone know why it first loads the track about 2 minutes and when i get to the server it freezes, cant do nothing, little help would be nice :)
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