2009-05-11 snapshot
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Re: 2009-05-11 snapshot
This makes the learning curve SO much easier. I feel like its the missing step from being really horrible at the game to getting better. There was too big of a gap between arcade and real physics and this is kind of the step in the middle. After I get used to this I will go back and try the older snapshot and try it that way.
For those still having trouble with the sensitivity when turning dont turn by jerking the stick to the left or right 100% just ease into turns and you can also turn your rider distribution settings down, that seemed to help me a bit.
For those still having trouble with the sensitivity when turning dont turn by jerking the stick to the left or right 100% just ease into turns and you can also turn your rider distribution settings down, that seemed to help me a bit.
Re: 2009-05-11 snapshot
I'll DL the snapshot updtate this afternoon, i hope it's better.. And for me , i think MX SIMULATOR should be only a simulation and not a game between arcade and sim... I know this game is hard, but like all said: "just practice" !!! Do you can fly like topgun on flight sim 10 on 2hour ?? No we can't cuz it's a simulation and it's hard .
maybe make a noob phisic and a pro sim phisics... lol , like i said, the odl phisics was perfect... why change it ?
EDIT: and for the suspension settings... hum for me... my rider mass distribution is near 0.34, the suspension rebound on the right, ... after , i have modif on the hidden stab menue, but find ... cuz it's a secret :p . i have already test other settings from friens, and it's verry verry different to ride ! about 5sec/lap and we can't do the same whip, the same feeling on the turns... it's amazing how it's different when we change suspension. that's why this game is the best mx game ever...

EDIT: and for the suspension settings... hum for me... my rider mass distribution is near 0.34, the suspension rebound on the right, ... after , i have modif on the hidden stab menue, but find ... cuz it's a secret :p . i have already test other settings from friens, and it's verry verry different to ride ! about 5sec/lap and we can't do the same whip, the same feeling on the turns... it's amazing how it's different when we change suspension. that's why this game is the best mx game ever...

Re: 2009-05-11 snapshot
Cobra tell us your damn settings, its a effing game. Don't you want people to drop 5 seconds a lap?
Re: 2009-05-11 snapshot
I wanted to give you some advise that could help you when you programme, It's about the dabbing when the bike is running.
Maybe, considering the speed variable, you could create a second variable that refers to the angle that the rider takes the leg out, so it would look more dynamic.
Hope it helps!
Maybe, considering the speed variable, you could create a second variable that refers to the angle that the rider takes the leg out, so it would look more dynamic.
Hope it helps!
Re: 2009-05-11 snapshot
Why is it so important to get his settings? Why can't you guys find a good setting by yourself like all others who is fast...984 wrote:Cobra tell us your damn settings, its a effing game. Don't you want people to drop 5 seconds a lap?
Re: 2009-05-11 snapshot
I dont think settings are that big of a deal... and to think your times will drop by 5 seconds is pretty ridiculous...
Here have a nice afternoons read...
http://www.mxsimulator.com/benchracing3 ... f=1&t=2141
Here have a nice afternoons read...
http://www.mxsimulator.com/benchracing3 ... f=1&t=2141

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Re: 2009-05-11 snapshot
I just use stock settings except for changing the gearing once in awhile for different tracks. I like to think I do pretty well in the races online. I think Mittocs has also said that his settings are mostly stock and everyone knows how fast he is. Sure settings help a little bit, but settings alone will not drop you 5 seconds a lap. Knowing good lines and keeping momentum through turns and staying low over the jumps is what makes people fast in this game.
For someone to say they have "secret" settings is just funny
For someone to say they have "secret" settings is just funny

#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Re: 2009-05-11 snapshot
Stock settings are pretty good. but i think it's better with some modifications. And my settings are great FOR ME, but when i sent my settings to my friend mxf_atoc, he couldn't ride... And it was the same when i have tested some other friends settings... So.. And with other settings it's not 5sec/lap, but we can ride without fall...
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Re: 2009-05-11 snapshot
Is there a thread on what each setting means and what happens when you change it? I'm talking about all the suspension settings, secret setting menu, and rider settings such as mass distribution and all that.
Re: 2009-05-11 snapshot
Yeah, there is.kawirider238 wrote:Is there a thread on what each setting means and what happens when you change it? I'm talking about all the suspension settings, secret setting menu, and rider settings such as mass distribution and all that.
http://gaming.mx-hq.com/forums/viewtopic.php?f=15&t=373
At the bottom of the first post


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Re: 2009-05-11 snapshot
I don't understand what roll damping is. And I want a setting to where I can keep the bike up around the track and be able to scrub and whip at the same time. The setups I keep trying I get one or the other. I mainly want to stay up because on custom tracks I fall over so much when it hits bumps and stuff. Any advise?
Leveling - How much the bike wants to roll towards vertical.
Roll Damping - How quickly the bike leans over.
Roll Limit Angle - The angle when extra roll damping kicks in.
Roll Limit Factor - How much extra roll damping you get past roll limit angle.
Steering Damping - How quickly the bars turn.
Steering Strength - The force used to turn the bars.
Max Steering Force - The maximum forced applied to the bars.
Direct Steering - At 0, the steering control sets the target lean angle. At 1, the steering directly applies force to the handlebars.
Slow Damping Speed - Speed in feet per second below which you get extra roll damping.
Slow Damping Factor - Amount of extra roll damping you get below slow damping speed.

Leveling - How much the bike wants to roll towards vertical.
Roll Damping - How quickly the bike leans over.
Roll Limit Angle - The angle when extra roll damping kicks in.
Roll Limit Factor - How much extra roll damping you get past roll limit angle.
Steering Damping - How quickly the bars turn.
Steering Strength - The force used to turn the bars.
Max Steering Force - The maximum forced applied to the bars.
Direct Steering - At 0, the steering control sets the target lean angle. At 1, the steering directly applies force to the handlebars.
Slow Damping Speed - Speed in feet per second below which you get extra roll damping.
Slow Damping Factor - Amount of extra roll damping you get below slow damping speed.
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Re: 2009-05-11 snapshot
I skipped the 5/11 and went to the 5/12 update since others liked it more. I do like the update and I do seem to have fewer stupid crashes, which couldnt have come at a better time as I was feeling a little frustrated lately. I do notice however that I slip right over burms sometimes when I dont think I would have prior to the change. So there seems to be a trade off, but I may just need a few more days to adjust to changes. It will be interesting to see if/when traction model is examined how that plays in with the dap changes (obviously a long ways off).
The other feature that is small but so helpfull is the server cycling. Theres no way I would type in other servers all night long before. Now I can check out shack's or dj's server once in a while, not that they want a slow poke in the way. (Every race needs lapped riders to make it interesting right?)
Thank you jlv.
The other feature that is small but so helpfull is the server cycling. Theres no way I would type in other servers all night long before. Now I can check out shack's or dj's server once in a while, not that they want a slow poke in the way. (Every race needs lapped riders to make it interesting right?)
Thank you jlv.
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Re: 2009-05-11 snapshot
After 2years i'll post my honest feedback here... Allright i just rode it and its very different for make berms its a bit harder for fast riders but a lot of easier for noobs and its really more real because on motocross life you dont slip during a 180º berm
I wacthed my demo and like its looking so fucking real on berms , i think it was a really good job and gonna help noob riders though now please JLV can you answer my question? Are you gonna add the ''foots'' on berm with fast speed ? Like without touch the ground , like in real life the lag close of the bar , that would be so nice .... I hope soo now good job JLV and i'll e making my 1st MXS nice movie this weekend though
I wacthed my demo and like its looking so fucking real on berms , i think it was a really good job and gonna help noob riders though now please JLV can you answer my question? Are you gonna add the ''foots'' on berm with fast speed ? Like without touch the ground , like in real life the lag close of the bar , that would be so nice .... I hope soo now good job JLV and i'll e making my 1st MXS nice movie this weekend though

Mbutler183 wrote:I remember when we had to play mva instead of mxs, what a load of shit that was.
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Re: 2009-05-11 snapshot
Well what you are finding is that what you want is not possible. You are wanting an invisible force to keep your bike upright for you when you are on the ground, but you want that force to go away when you hit jumps so you can lay the bike over. Unfortunately I don't believe any kind of settings will let you do that. Just find a stability setting that allows you to do laps without falling over. Get really good and fast with that stability, and then start lowing it 5 per day or something. Eventually you'll be down to like 15 stability where the whips and scrubs start to get really good, and you'll have enough practice under your belt to be able to keep the bike on two wheels. I know, I threw in that dreaded word practice. Sorrykawirider238 wrote:I don't understand what roll damping is. And I want a setting to where I can keep the bike up around the track and be able to scrub and whip at the same time. The setups I keep trying I get one or the other. I mainly want to stay up because on custom tracks I fall over so much when it hits bumps and stuff. Any advise?![]()

#189
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
"This game will always be about pushing it right to the edge without going over .... to keep up with the top riders you will still have to be right on the edge of control." - jlv
Re: 2009-05-11 snapshot
I use a xbox360 controler, it seems like it turns so far then just flops over. not sure what the problem is, before the 5/11/09-5/12/09 snap shots i use to be able to ride on 20 stabilty, with the new snapshots it made it harder for me. almost like the steering isn't analog anymore. i have to turn down my direct steering to limit the travel. anybody else experience this ?