I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
100% agree, the only person I know of that does this well is Jay.
Mona wrote:I haven't seen the track in game, but from the screenshots, I started to wonder something. In general (for every track maker), what happened to the idea of merging the edge of the map with the sky box using a model? Instead of feeling like you're on a square map in the middle of a universe, this could actually feel like it's in a desert, just by how the horizon and edge of the map look.
I probably should have brought this up months ago in the tracks thread, but this is the first time I've felt like posting.
your 100% right.
I should blacken the outer ridge of the night overlay image to blend the edge.