All about making tracks for MX Simulator
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue May 26, 2009 10:53 am
Yeah, I've got the tractor on bags
But yeah, I've gotta rescale them and replace them. Then make an escavator model. I was gonna use Factory_Br's, but its 7000 faces
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue May 26, 2009 1:31 pm
LuKe
Posts: 1190 Joined: Tue May 05, 2009 8:58 am
Team: Privateer
Location: Essex-England
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by LuKe » Tue May 26, 2009 1:33 pm
is it nearly finished cos i well wana have a go
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue May 26, 2009 1:35 pm
Nope, fair way to go yet
FactoryBR21
Posts: 2353 Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil
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by FactoryBR21 » Tue May 26, 2009 3:43 pm
You make me want give up on track making DJ
awesome looking
Mbutler183 wrote: I remember when we had to play mva instead of mxs, what a load of shit that was.
Kawasakis
Posts: 6583 Joined: Sun Mar 16, 2008 5:32 pm
Contact:
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by Kawasakis » Tue May 26, 2009 3:48 pm
I think i'm gonna love that track DJ,if it dont gonna be too roughted,bumpy ruty track,just maybe little bit.
MXS Cup Winner
AX MX2 Champion
Mittocs
Posts: 1119 Joined: Tue Apr 15, 2008 1:30 am
Team: Vitamin Water
Location: Parker, CO
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by Mittocs » Tue May 26, 2009 6:16 pm
WILSONATV wrote:
Better?
That's looking amazing wilson! i see a few sections have been re-arranged
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Tue May 26, 2009 11:16 pm
Kawasakis wrote: I think i'm gonna love that track DJ,if it dont gonna be too roughted,bumpy ruty track,just maybe little bit.
Its gonna have a few natural bumps, but its not ridiculous like Valkenswaard or Lierop
FactoryBR21
Posts: 2353 Joined: Sat Dec 15, 2007 2:13 am
Team: Privateer
Location: Cascavel - Brazil
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by FactoryBR21 » Tue May 26, 2009 11:41 pm
Mbutler183 wrote: I remember when we had to play mva instead of mxs, what a load of shit that was.
PINNEDTOWIN
Posts: 349 Joined: Sat Mar 14, 2009 6:33 am
Team: Start Your Systems
Location: Tucson, AZ
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by PINNEDTOWIN » Tue May 26, 2009 11:53 pm
_Factory'BR21_ wrote: You make me want give up on track making DJ
awesome looking
Yea his tracks are so good i just want to give up on mine too haha =P Cant wait to see the finished project DJ the effort you put in is awesome!
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
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by yzmxer608 » Wed May 27, 2009 12:30 am
Those track decals are probably some of the best I've seen yet, great job so far DJ!
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJ99X
Posts: 15524 Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under
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by DJ99X » Wed May 27, 2009 1:16 am
Need an idea for this part of the track. Should I just keep it straight with a few bumps, or add some jumps, or what?
mxracer118
Posts: 1723 Joined: Fri May 16, 2008 8:58 pm
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by mxracer118 » Wed May 27, 2009 1:24 am
put some big whoops in.
DJ99X wrote: Putting forum quotes in your signature is gay as fuck
kawirider238
Posts: 266 Joined: Sun Feb 15, 2009 5:08 am
Team: Privateer
Contact:
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by kawirider238 » Wed May 27, 2009 2:00 am
Factory how much longer do you have on Daytona?
yzmxer608
Posts: 15352 Joined: Mon Dec 29, 2008 4:30 am
Team: SYS
Location: Wisconsin, U.S.A
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by yzmxer608 » Wed May 27, 2009 3:09 am
I agree with 118, but make them long rolling whoops, not supercross whoops. I forgot to mention on your other shot that I really like those banners, do the poles have collision?
TeamHavocRacing wrote: If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.