2014 Race Factory Gaming Nationals

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kawy949
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Re: 2014 Race Factory Gaming Nationals

Post by kawy949 »

JVanderlee225 wrote:
kawy949 wrote:
barrington314 wrote:expect the track to be late tonight. And if its early then you win.
Oh common, it's not done? What are you playing at Barrington? Anyone would think you have a real life or something :(
Jon wtf? I said you couldn't go on the forums until the GP's are ready
Sorry Master :( I will get back in my corner before I get blown up :(
Ddavis
Posts: 17983
Joined: Wed Sep 28, 2011 1:02 am

Re: 2014 Race Factory Gaming Nationals

Post by Ddavis »

I was on my final qualifying lap in 07 and it randomly restarted and said no eligible riders? Did my lap from the first lap count? Qualifying hasn't updated for me yet on the qualifying page.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2014 Race Factory Gaming Nationals

Post by barrington314 »

barrington314 wrote:I re rendered shadows from a higher point and lowered the opacity. Also fixed the decals that were referencing buddscreek.
Track
Indiana High Res Like whats pictured above. 3d trees.
Indiana HighV2 Res Billboard trees instead of 3d trees.
Indiana Medium Res Like the Highv2 with lower resolution images.
Indiana Low Res Like Medium but lower res images.
Indiana LowV2 Res No trees at all. Even lower res overlay.
barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
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Location: Charleston, SC

Re: 2014 Race Factory Gaming Nationals

Post by barrington314 »

I thought this was funny because we hear it in sim too. The blue overhangs, that have been the same on every track this year, are 33 feet wide on the inside of the posts. The holeshot structure is 52'.
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Mikey
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Re: 2014 Race Factory Gaming Nationals

Post by Mikey »

You're still not of the hook Barrington. You suck, get better.
My photography work
www.mikeowenphotographer.com
Pumaxcs
Posts: 13226
Joined: Sat Dec 15, 2007 11:50 pm
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Location: Western, Kentucky

Re: 2014 Race Factory Gaming Nationals

Post by Pumaxcs »

I can't remember what i said now, what did I say track width was? 30ft?
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
KaseoDip
Village Idiot
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Team: Tegridy Farms
Location: Kansas

Re: 2014 Race Factory Gaming Nationals

Post by KaseoDip »

In honor of going to Indiana in a few weeks, I shall race tonight.
BradyS21
Posts: 1230
Joined: Thu Jun 02, 2011 6:15 pm
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Location: Working the corner to earn money to buy a new pipe because I don't know what my works pipe does :'(

Re: 2014 Race Factory Gaming Nationals

Post by BradyS21 »

KaseoDip wrote:In honor of going to Indiana in a few weeks, I shall race tonight.
race the consi maybe
tyskorn wrote:WHOA WHOA WHOA. I apologize for Brady's language, everyone.
btrill135
Posts: 95
Joined: Tue Feb 18, 2014 11:04 am
Team: Privateer
Location: Tennessee

Re: 2014 Race Factory Gaming Nationals

Post by btrill135 »

can anyone tell me why the 19802 server says "client is too old" when i try to log in?
barrington314
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Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2014 Race Factory Gaming Nationals

Post by barrington314 »

btrill135 wrote:can anyone tell me why the 19802 server says "client is too old" when i try to log in?
http://forum.mxsimulator.com/viewtopic.php?f=1&t=31410
btrill135
Posts: 95
Joined: Tue Feb 18, 2014 11:04 am
Team: Privateer
Location: Tennessee

Re: 2014 Race Factory Gaming Nationals

Post by btrill135 »

when i go to run that update it says cant find game data? help please
Scotty226
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Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: 2014 Race Factory Gaming Nationals

Post by Scotty226 »

Woulda Coulda Shoulda had my first top 5 in outdoors but thanks to Jonathan Hughes for being a horrible lapper and holding me up so Hunter could catch me faster and he jumped into the back of me :evil:
Still pretty happy with 7-12 though.
#inb4ddavisrecap
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0 | 1 | 0 | 4
2014 Loretta Lynns 250 Pro Sport 2nd
KTM57
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Re: 2014 Race Factory Gaming Nationals

Post by KTM57 »

Scotty226 wrote:complains about others after causing huge pileup by not turning in first corner
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stocksy129
Posts: 1582
Joined: Thu Nov 06, 2008 8:21 am
Location: Australia, VIC

Re: 2014 Race Factory Gaming Nationals

Post by stocksy129 »

#FrontEndLock can go suck me.

What happened with you Cole launched cut the track and smashed me? Lose control or was it on purpose? :shock:
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: 2014 Race Factory Gaming Nationals

Post by barrington314 »

This is how bad my offset was 2nd moto. 1st time Ive ever experienced it that bad. :evil:
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Game completely locked up for like 20 seconds at one point. :evil: Sorry if I messed anyone else up because of it.
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