barrington314 wrote:You are right. Although I bet that makes big lines easier. Which sucks. But you also gotta remember how quick Im doing these. Im not just going in and touching up someone elses work. I could argue that the transitions are not that smooth IRL. But then I know you'll have something else to say. So next week (not arlington because im already most the way done with it) Ill try and pass Tony inspection. Thanks.
actually the quad was a little iffy, the way you can adjust that is just the bottom base of the gradient. like in that picture the base of the single is a .5 and the top of it is 3.5. even just changing that first base gradient to .75 will change the trajectory of how it throws the riders.
Tiller Crocker wrote:Look at those handlebar guards
I think the kicker feel is realistic. I see guys getting kicked all the time in real life because of the gnar jump shapes. Its cool to see differently shaped jumps too, tracks are prime imo
The tricky transitions are part of what makes me enjoy the track. Rather than just landing somewhere near the landing and having to just pin it off the next jump, it causes me to slow down and be more precise where I land. That is a big part of my enjoyment. Maybe you are right, I'm not as fast in the corners and that might be why I like this, it's more about being smooth than being just fast. But it feels more like SX to me where if you hang a wheel or jump a bit too deep you can't still just triple up off the next jump.
Oakland's 3/3/3 section is a good example, where Anderson KO'd himself, that face was a kicker for everyone all day if they hit it fast but if they set up into the face it was fine but they got higher and didn't go as fast.
It certainly helps keep guys from consistently jumping big lines because you have to be perfect.
And I think it will help the racing. It slows things down bit which gives guys more time to react. I also noticed myself making mistakes, but not crashing because of the slower pace.
And Stephen is 300% right about really taking the time this off season and into the series to make them accurate, consistent, and really precise.
People who don't pay close attention to the real sx tracks every week might not see that while most of the time the rhythms and jumps are similar, sometimes there are those races like Oakland where the rhythms have really short faces and stuff like that. I think it's good that we get a good variety in the sim tracks, I don't know about anyone else but this is the first track I have had problems with bottoming out. Its kind of a good way to spread people out too based on consistency because some of these rhythms are hard to do every lap while bottoming out. But the tracks have been sick this year, keep it up.
Me: "Hoffman your line choice sucks..."
Hoffman: "Bro, you act like my lines are choices!"