2015-03-12 snapshot

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jason_pama
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Re: 2015-03-12 snapshot

Post by jason_pama »

sapelgas431 wrote:I remember that happening on the previous snapshots, so I don't think that's something new
jlv wrote:That was intentionally done a while ago. Trying to keep everyone from suffering when people don't look before they jump.
Ohh alright! Thank you :)
al167
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Re: 2015-03-12 snapshot

Post by al167 »

Only tried your last version in the 03 stock sx server.
Testing with dgizzy(hes in Seattle Washington with 90 ping, Im in Sydney Australia with 280-320 ping), Collisions where very good imo, I was pretty impressed!!. Banging bars was also pretty good too, almost even possible to rub elbows!!, although just a little tap still activates crash mode (looses control of steering and you just fall over) its no different from before, but could this limit be raised a little?

overall very good and much better than previous bike collisions!! :D :D
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Re: 2015-03-12 snapshot

Post by barrington314 »

Just wanted to say Im glad you are trying different stuff out for this JLV. I just saw this post today. Cant wait to try it out.
yzmxer608
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Re: 2015-03-12 snapshot

Post by yzmxer608 »

Was it after the last snapshot rider names are visible during demo playback? They still show when using -hidden-hud.
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Re: 2015-03-12 snapshot

Post by yzmxer608 »

I've also been seeing some weird rider movements during crashes.
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Re: 2015-03-12 snapshot

Post by Wahlamt »

yzmxer608 wrote:Was it after the last snapshot rider names are visible during demo playback? They still show when using -hidden-hud.
This.

For the last snapshot itself, it flows nicer, and it doesn't create the weird "fall, just kidding "respawning" 30 feet away" cases. Also I haven't noticed any fps-drops or such! The only thing that feels weird too me, is that you can kind of hook on to another rider. If you go into someone, or someone run into you while being down. You can kind of lock up and it takes a while before you separate. I've now changed to the last update from the 02-17 (which was the last one that felt stable to me).
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Re: 2015-03-12 snapshot

Post by M@xTizZz »

strange thing tonight on the first moto of the *eMc* fun serie, we ran it on 20mn+2laps, first players pass the finish line without any problems, after that results started to bug and changed each time a player pass finish line.
on serverstats, they're fine, but in game on the left top of the screen it's still buged
unfortunately my record didn't work so i can't send you the demo of the race...
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AWood
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Re: 2015-03-12 snapshot

Post by AWood »

The legs thing has been happening since at least the snapshot before this one
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wheels1758
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Re: 2015-03-12 snapshot

Post by wheels1758 »

yzmxer608 wrote:I've also been seeing some weird rider movements during crashes.
I'm pretty sure that was a trick back in MX vs. ATV...
jlv
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Re: 2015-03-12 snapshot

Post by jlv »

bdownen323 wrote:The newest snapshot is definitely an improvement. The thing that throws me off is I will still occasionally see somebody angled one way then all of a sudden they'll be somewhere else, and it'll look like we're playing MvA Reflex. Last night in my FlowTech server, Race went in for the kill on me and when he got close, his rider was still angled as if he was entering the berm, but he glided around the corner and about a second later he magically flipped to going the right direction.
Was that with 2015-03-14-1251? I assume he made contact before he went around the turn sideways?
yzmxer608 wrote:Was it after the last snapshot rider names are visible during demo playback? They still show when using -hidden-hud.
Yeah, that isn't drawn from the hud routine. I just changed it so it hides that too with --hidden-hud.
yzmxer608 wrote:I've also been seeing some weird rider movements during crashes.
I noticed that too after the demo update. Need to look into that.
Wahlamt wrote:For the last snapshot itself, it flows nicer, and it doesn't create the weird "fall, just kidding "respawning" 30 feet away" cases. Also I haven't noticed any fps-drops or such! The only thing that feels weird too me, is that you can kind of hook on to another rider. If you go into someone, or someone run into you while being down. You can kind of lock up and it takes a while before you separate. I've now changed to the last update from the 02-17 (which was the last one that felt stable to me).
There is some potential for the bikes to stick when they get drastically different collision results. Sometimes one will think it just grazed the other, but the other client thinks it has a wheel on its fender. Those are hard to fix.
M@xTizZz wrote:strange thing tonight on the first moto of the *eMc* fun serie, we ran it on 20mn+2laps, first players pass the finish line without any problems, after that results started to bug and changed each time a player pass finish line.
on serverstats, they're fine, but in game on the left top of the screen it's still buged
unfortunately my record didn't work so i can't send you the demo of the race...
Do you have a link to the results? I might be able to spot something from that.
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yzmxer608
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Re: 2015-03-12 snapshot

Post by yzmxer608 »

jlv wrote:
yzmxer608 wrote:Was it after the last snapshot rider names are visible during demo playback? They still show when using -hidden-hud.
Yeah, that isn't drawn from the hud routine. I just changed it so it hides that too with --hidden-hud.
yzmxer608 wrote:I've also been seeing some weird rider movements during crashes.
I noticed that too after the demo update. Need to look into that.
Awesome, thanks!
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bdownen323
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Re: 2015-03-12 snapshot

Post by bdownen323 »

jlv wrote:
bdownen323 wrote:The newest snapshot is definitely an improvement. The thing that throws me off is I will still occasionally see somebody angled one way then all of a sudden they'll be somewhere else, and it'll look like we're playing MvA Reflex. Last night in my FlowTech server, Race went in for the kill on me and when he got close, his rider was still angled as if he was entering the berm, but he glided around the corner and about a second later he magically flipped to going the right direction.
Was that with 2015-03-14-1251? I assume he made contact before he went around the turn sideways?
Yes it was with the 2015-03-14, and he made contact while at his initial angle. It was entering the turn and on my screen he just stayed facing that way for about a second.
nioubie
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Re: 2015-03-12 snapshot

Post by nioubie »

M@xTizZz wrote:strange thing tonight on the first moto of the *eMc* fun serie, we ran it on 20mn+2laps, first players pass the finish line without any problems, after that results started to bug and changed each time a player pass finish line.
on serverstats, they're fine, but in game on the left top of the screen it's still buged
unfortunately my record didn't work so i can't send you the demo of the race...
Jlv wrote:Do you have a link to the results? I might be able to spot something from that.
http://mxsimulator.com/servers/EMFRacin ... /2528.html


One of the most annoying thing for me, and for many i guess, is the way u goes down when u hit someone at low speed. if theres any chance to fix that would be awesome, because sometimes u do everything you can to avoid someone, at the last second he back up and hit you , then u go down.
M@xTizZz
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Re: 2015-03-12 snapshot

Post by M@xTizZz »

Maxime Tison
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Atom6246
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Re: 2015-03-12 snapshot

Post by Atom6246 »

New snapshot working well..
Image
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