post your screen shots of MXSim

Post your screenshots and videos here
nickuzick
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Re: post your screen shots of MXSim

Post by nickuzick »

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We need an updated version of Matterley
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salamanda101
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Re: post your screen shots of MXSim

Post by salamanda101 »

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aeffertz
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Re: post your screen shots of MXSim

Post by aeffertz »

Nice! I wish I had everyone's skins.
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salamanda101
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Re: post your screen shots of MXSim

Post by salamanda101 »

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John23
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Re: post your screen shots of MXSim

Post by John23 »

Does anyone know how to fix this? The wheels are flat(until I get closer), the forks seem messed up(until I get closer), and the goggle strap look messed up. I have the bike LODs and wheels LODs. I seem to remember someone talking about Z Depth, but idk.

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Wheels are Flat, Forks and goggle strap are messed up

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I zoom in, so the tires are OK, but the forks and goggle strap is still messed up
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aeffertz
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Re: post your screen shots of MXSim

Post by aeffertz »

Lods make things less poly until you get up close. I'm like 99% sure that's what's going on with the wheels. But that's normal, that's what the lods are suppose to do.

The goggles and forks just look like maybe the wrong jm's?
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John23
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Re: post your screen shots of MXSim

Post by John23 »

aeffertz wrote:Lods make things less poly until you get up close. I'm like 99% sure that's what's going on with the wheels. But that's normal, that's what the lods are suppose to do.

The goggles and forks just look like maybe the wrong jm's?
No. The goggles are the JMs that came with the 6D Helmet. The Kawasaki Forks are the forks that came with the 2013 Kawi.
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aeffertz
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Re: post your screen shots of MXSim

Post by aeffertz »

John23 wrote:
aeffertz wrote:Lods make things less poly until you get up close. I'm like 99% sure that's what's going on with the wheels. But that's normal, that's what the lods are suppose to do.

The goggles and forks just look like maybe the wrong jm's?
No. The goggles are the JMs that came with the 6D Helmet. The Kawasaki Forks are the forks that came with the 2013 Kawi.
I think it's just your .png's than. Looks like your goggle strap layer is kinda transparent. No idea what you did with the forks. Considering you're the only person with the problem I'm pretty certain it's something you messed up in photoshop.
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mxsrider96
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Re: post your screen shots of MXSim

Post by mxsrider96 »

John, you're problem is the model geo detail. If you turn it down, and then turn it back up without restarting the game, it doesn't fully go back to normal. I used to do this for my screenshots, but you don't need to. Screenshots need only one fps, so just keep everything maxed.
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John23
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Re: post your screen shots of MXSim

Post by John23 »

mxsrider96 wrote:John, you're problem is the model geo detail. If you turn it down, and then turn it back up without restarting the game, it doesn't fully go back to normal. I used to do this for my screenshots, but you don't need to. Screenshots need only one fps, so just keep everything maxed.
It still happened. I played a game with the "Model Geometric Detail" maxed to 100. I restarted the game, and played the demo, and it's still happening.
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Blake_901
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Re: post your screen shots of MXSim

Post by Blake_901 »

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yzmxer608
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Re: post your screen shots of MXSim

Post by yzmxer608 »

Those are the lod's.
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yzmxer608
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Re: post your screen shots of MXSim

Post by yzmxer608 »

Oops, didn't refresh. Your helmet does look pretty goofy. Add --zdepth 24 to your command line and see if it helps.
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John23
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Re: post your screen shots of MXSim

Post by John23 »

yzmxer608 wrote:Oops, didn't refresh. Your helmet does look pretty goofy. Add --zdepth 24 to your command line and see if it helps.
That worked! Thanks so much
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mxsrider96
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Re: post your screen shots of MXSim

Post by mxsrider96 »

Some screenshots I did recently
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Used this one for this race
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Surprisingly, I didn't die here, and Tony didn't pass me until I gooned it off track. :lol:
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